Modules
| Enumerations | Various enumerations available for use in the API |
| Isaac | The Isaac module |
| KColor | Generic RGBA type NOTE: Despite the official documentation indicating the presence of class methods, there aren’t any. |
| RNG | Provides Random Number Generation Calling RNG() will always give back an instance with the same starting seed NOTE If functions are called as such RNG():FuncName, there will be no randomisation. |
| Seeds | Wraps the games RNG seed |
Classes
| Entity | Base Class of any moving object, item, enemy, player or otherwise |
| Vector | Vector type |