Module Seeds
Wraps the games RNG seed
Info:
- Author: Ennis Massey
Functions
SetStartSeed (StartSeed) | Sets a new seed for generation of levels If empty, game will generate a new random seed |
ClearStartSeed () | Clears Starting Seed, setting it to 0 Has the same effect as setting the start seed to B911 99JA Will also cause ??? to return false |
Restart (CurrentChallenge) | Sets a new seed, only if the seed used was not custom. |
Functions
- SetStartSeed (StartSeed)
-
Sets a new seed for generation of levels If empty, game will generate a new random seed
Parameters:
- StartSeed string new seed
- ClearStartSeed ()
-
Clears Starting Seed, setting it to 0 Has the same effect as setting the start seed to
B911 99JA
Will also cause ??? to return false - Restart (CurrentChallenge)
-
Sets a new seed, only if the seed used was not custom.
Parameters:
- CurrentChallenge integer Current challenge being played (Should be from Enumerations.Challenge)