Module Enumerations

Various enumerations available for use in the API

Info:

  • Author: Ennis Massey

Tables

ModCallbacks Callbacks to call functions on given events
EntityType Represents all the usable Entity types
GridEntityType Entity’s placeable using the grid system
EffectVariant Variants of effects
PickupVariant Pickup Variant
HeartSubType Heart Types
CoinSubType Coin Types
KeySubType Key Types
ChestSubType Chest Sub Types
BombSubType Bomb Sub Types

Class PickupPrice

PickupPrice.PickupPrice Price of Devil Deals/Black Market Deals

Class Challenge

Challenge.Challenge

Class BombVariant

BombVariant.BombVariant

Class CacheFlag

CacheFlag.CacheFlag

Class NpcState

NpcState.NpcState

Class EntityGridCollisionClass

EntityGridCollisionClass.EntityGridCollisionClass

Class EntityCollisionClass

EntityCollisionClass.EntityCollisionClass

Class EntityFlag

EntityFlag.EntityFlag

Class DamageFlag

DamageFlag.DamageFlag

Class SortingLayer

SortingLayer.SortingLayer Layer of sorting for Entities

Class FamiliarVariant

FamiliarVariant.FamiliarVariant Familiars

Class LocustSubtypes

LocustSubtypes.LocustSubtypes

Class ItemType

ItemType.ItemType

Class WeaponType

WeaponType.WeaponType

Class PlayerItemState

PlayerItemState.PlayerItemState

Class PlayerSpriteLayer

PlayerSpriteLayer.PlayerSpriteLayer

Class BabySubType

BabySubType.BabySubType

Class LaserOffset

LaserOffset.LaserOffset

Class ActionTriggers

ActionTriggers.ActionTriggers

Class GridCollisionClass

GridCollisionClass.GridCollisionClass

Class Direction

Direction.Direction

Class LevelStage

LevelStage.LevelStage

Class StageType

StageType.StageType

Class RoomType

RoomType.RoomType

Class RoomShape

RoomShape.RoomShape

Class DoorSlot

DoorSlot.DoorSlot

Class LevelCurse

LevelCurse.LevelCurse

Class PlayerType

PlayerType.PlayerType

Class PlayerForm

PlayerForm.PlayerForm

Class PillColor

PillColor.PillColor

Class Music

Music.Music

Class SoundEffect

SoundEffect.SoundEffect

Class DoorState

DoorState.DoorState

Class DoorVariant

DoorVariant.DoorVariant

Class Difficulty

Difficulty.Difficulty

Class LevelStateFlag

LevelStateFlag.LevelStateFlag

Class GameStateFlag

GameStateFlag.GameStateFlag

Class CollectibleType

CollectibleType.CollectibleType

Class TrinketType

TrinketType.TrinketType

Class PillEffect

PillEffect.PillEffect

Class Card

Card.Card

Class TearVariant

TearVariant.TearVariant

Class TearFlags

TearFlags.TearFlags

Class ButtonAction

ButtonAction.ButtonAction Used for the MC_INPUT_ACTION callback

Class Keyboard

Keyboard.Keyboard

Class Mouse

Mouse.Mouse

Class InputHook

InputHook.InputHook Represents the reason for MC_INPUT_ACTION being triggered

Class SeedEffect

SeedEffect.SeedEffect Enumerations used by seeds.
SeedEffect.GridRooms TODO: Work this out

Class ItemPoolType

ItemPoolType.ItemPoolType The various different itempools


Tables

ModCallbacks
Callbacks to call functions on given events

Fields:

  • MC_NPC_UPDATE Triggered upon an NPC update (not every frame)
  • MC_POST_UPDATE Triggered upon player update (not every frame)
  • MC_POST_RENDER Triggered after a render finishes. Graphical rendering should be done here
  • MC_USE_ITEM Triggered when the player uses an Active Item (e.g. Tammy’s Head)
  • MC_POST_PEFFECT_UPDATE UNK
  • MC_USE_CARD Triggered when the player uses a card
  • MC_FAMILIAR_UPDATE Triggered upon a familiars update (not every frame)
  • MC_FAMILIAR_INIT Triggered when a familiar is constructed and initialised (effectively, upon loading a game with a familiar, or getting a new one)
  • MC_EVALUATE_CACHE Triggered when the cache changes. This primarily means upon stat changes
  • MC_POST_PLAYER_INIT Triggered after the player is constructed and initialised (Game Start)
  • MC_USE_PILL Triggered when the player uses a pill
  • MC_ENTITY_TAKE_DMG Triggered when any Entity takes damage
  • MC_POST_CURSE_EVAL Triggered after the current floors curse is decided
  • MC_INPUT_ACTION Triggered upon input
  • MC_LEVEL_GENERATOR (NOT IMPLEMENTED)
  • MC_POST_GAME_STARTED Triggered once the game loads, and fades in
  • MC_POST_GAME_END Triggered after exit to menu, should be used for saving data
  • MC_PRE_GAME_EXIT Triggered after exit button is pressed, but before game exits
  • MC_POST_NEW_LEVEL Triggered on a new ROOM. This is likely to change
  • MC_POST_NEW_ROOM (NOT IMPLEMENTED)
  • MC_GET_CARD Triggered after a player picks up a card
  • MC_GET_SHADER_PARAMS Assumedly triggered whenever a shader is called
  • MC_EXECUTE_CMD Triggered upon executing a debug console command
EntityType
Represents all the usable Entity types

Fields:

  • ENTITY_NULL Nothing
  • ENTITY_PLAYER
  • ENTITY_TEAR
  • ENTITY_FAMILIAR
  • ENTITY_BOMBDROP
  • ENTITY_PICKUP Item, Coin, Card or Pill
  • ENTITY_SLOT Slot Machine
  • ENTITY_LASER
  • ENTITY_KNIFE Mom’s Knife
  • ENTITY_PROJECTILE Blood Projectile
  • ENTITY_GAPER
  • ENTITY_GUSHER
  • ENTITY_HORF
  • ENTITY_FLY
  • ENTITY_POOTER
  • ENTITY_CLOTTY
  • ENTITY_MULLIGAN
  • ENTITY_SHOPKEEPER
  • ENTITY_ATTACKFLY
  • ENTITY_LARRYJR
  • ENTITY_MONSTRO
  • ENTITY_MAGGOT
  • ENTITY_HIVE
  • ENTITY_CHARGER
  • ENTITY_GLOBIN
  • ENTITY_BOOMFLY
  • ENTITY_MAW
  • ENTITY_HOST
  • ENTITY_CHUB
  • ENTITY_HOPPER
  • ENTITY_BOIL
  • ENTITY_SPITY
  • ENTITY_BRAIN
  • ENTITY_FIREPLACE
  • ENTITY_LEAPER
  • ENTITY_MRMAW
  • ENTITY_GURDY
  • ENTITY_BABY
  • ENTITY_VIS
  • ENTITY_GUTS
  • ENTITY_KNIGHT
  • ENTITY_STONEHEAD
  • ENTITY_MONSTRO2
  • ENTITY_POKY
  • ENTITY_MOM
  • ENTITY_SLOTH
  • ENTITY_LUST
  • ENTITY_WRATH
  • ENTITY_GLUTTONY
  • ENTITY_GREED
  • ENTITY_ENVY
  • ENTITY_PRIDE
  • ENTITY_DOPLE
  • ENTITY_FLAMINGHOPPER
  • ENTITY_LEECH
  • ENTITY_LUMP
  • ENTITY_MEMBRAIN
  • ENTITY_PARA_BITE
  • ENTITY_FRED
  • ENTITY_EYE
  • ENTITY_SUCKER
  • ENTITY_PIN
  • ENTITY_FAMINE
  • ENTITY_PESTILENCE
  • ENTITY_WAR
  • ENTITY_DEATH
  • ENTITY_DUKE
  • ENTITY_PEEP
  • ENTITY_LOKI
  • ENTITY_FISTULA_BIG
  • ENTITY_FISTULA_MEDIUM
  • ENTITY_FISTULA_SMALL
  • ENTITY_BLASTOCYST_BIG
  • ENTITY_BLASTOCYST_MEDIUM
  • ENTITY_BLASTOCYST_SMALL
  • ENTITY_EMBRYO
  • ENTITY_MOMS_HEART
  • ENTITY_GEMINI
  • ENTITY_MOTER
  • ENTITY_FALLEN
  • ENTITY_HEADLESS_HORSEMAN
  • ENTITY_HORSEMAN_HEAD
  • ENTITY_SATAN
  • ENTITY_SPIDER
  • ENTITY_KEEPER
  • ENTITY_GURGLE
  • ENTITY_WALKINGBOIL
  • ENTITY_BUTTLICKER
  • ENTITY_HANGER
  • ENTITY_SWARMER
  • ENTITY_HEART
  • ENTITY_MASK
  • ENTITY_BIGSPIDER
  • ENTITY_ETERNALFLY
  • ENTITY_MASK_OF_INFAMY
  • ENTITY_HEART_OF_INFAMY
  • ENTITY_GURDY_JR
  • ENTITY_WIDOW
  • ENTITY_DADDYLONGLEGS
  • ENTITY_ISAAC
  • ENTITY_STONE_EYE
  • ENTITY_CONSTANT_STONE_SHOOTER
  • ENTITY_BRIMSTONE_HEAD
  • ENTITY_MOBILE_HOST
  • ENTITY_NEST
  • ENTITY_BABY_LONG_LEGS
  • ENTITY_CRAZY_LONG_LEGS
  • ENTITY_FATTY
  • ENTITY_FAT_SACK
  • ENTITY_BLUBBER
  • ENTITY_HALF_SACK
  • ENTITY_DEATHS_HEAD
  • ENTITY_MOMS_HAND
  • ENTITY_FLY_L2
  • ENTITY_SPIDER_L2
  • ENTITY_SWINGER
  • ENTITY_DIP
  • ENTITY_WALL_HUGGER
  • ENTITY_WIZOOB
  • ENTITY_SQUIRT
  • ENTITY_COD_WORM
  • ENTITY_RING_OF_FLIES
  • ENTITY_DINGA
  • ENTITY_OOB
  • ENTITY_BLACK_MAW
  • ENTITY_SKINNY
  • ENTITY_BONY
  • ENTITY_HOMUNCULUS
  • ENTITY_TUMOR
  • ENTITY_CAMILLO_JR
  • ENTITY_NERVE_ENDING
  • ENTITY_SKINBALL
  • ENTITY_MOM_HEAD
  • ENTITY_ONE_TOOTH
  • ENTITY_GAPING_MAW
  • ENTITY_BROKEN_GAPING_MAW
  • ENTITY_GURGLING
  • ENTITY_SPLASHER
  • ENTITY_GRUB
  • ENTITY_WALL_CREEP
  • ENTITY_RAGE_CREEP
  • ENTITY_BLIND_CREEP
  • ENTITY_CONJOINED_SPITTY
  • ENTITY_ROUND_WORM
  • ENTITY_POOP
  • ENTITY_RAGLING
  • ENTITY_FLESH_MOBILE_HOST
  • ENTITY_PSY_HORF
  • ENTITY_FULL_FLY
  • ENTITY_TICKING_SPIDER
  • ENTITY_BEGOTTEN
  • ENTITY_NULLS
  • ENTITY_PSY_TUMOR
  • ENTITY_FLOATING_KNIGHT
  • ENTITY_NIGHT_CRAWLER
  • ENTITY_DART_FLY
  • ENTITY_CONJOINED_FATTY
  • ENTITY_FAT_BAT
  • ENTITY_IMP
  • ENTITY_THE_HAUNT
  • ENTITY_DINGLE
  • ENTITY_MEGA_MAW
  • ENTITY_GATE
  • ENTITY_MEGA_FATTY
  • ENTITY_CAGE
  • ENTITY_MAMA_GURDY
  • ENTITY_DARK_ONE
  • ENTITY_ADVERSARY
  • ENTITY_POLYCEPHALUS
  • ENTITY_MR_FRED
  • ENTITY_URIEL
  • ENTITY_GABRIEL
  • ENTITY_THE_LAMB
  • ENTITY_MEGA_SATAN
  • ENTITY_MEGA_SATAN_2
  • ENTITY_ROUNDY
  • ENTITY_BLACK_BONY
  • ENTITY_BLACK_GLOBIN
  • ENTITY_BLACK_GLOBIN_HEAD
  • ENTITY_BLACK_GLOBIN_BODY
  • ENTITY_SWARM
  • ENTITY_MEGA_CLOTTY
  • ENTITY_BONE_KNIGHT
  • ENTITY_CYCLOPIA
  • ENTITY_RED_GHOST
  • ENTITY_FLESH_DEATHS_HEAD
  • ENTITY_MOMS_DEAD_HAND
  • ENTITY_DUKIE
  • ENTITY_ULCER
  • ENTITY_MEATBALL
  • ENTITY_PITFALL
  • ENTITY_MOVABLE_TNT
  • ENTITY_ULTRA_COIN
  • ENTITY_ULTRA_DOOR
  • ENTITY_CORN_MINE
  • ENTITY_HUSH_FLY
  • ENTITY_HUSH_GAPER
  • ENTITY_HUSH_BOIL
  • ENTITY_GREED_GAPER
  • ENTITY_MUSHROOM
  • ENTITY_POISON_MIND
  • ENTITY_STONEY
  • ENTITY_BLISTER
  • ENTITY_THE_THING
  • ENTITY_MINISTRO
  • ENTITY_PORTAL
  • ENTITY_STAIN
  • ENTITY_BROWNIE
  • ENTITY_FORSAKEN
  • ENTITY_LITTLE_HORN
  • ENTITY_RAG_MAN
  • ENTITY_ULTRA_GREED
  • ENTITY_HUSH
  • ENTITY_HUSH_SKINLESS
  • ENTITY_RAG_MEGA
  • ENTITY_SISTERS_VIS
  • ENTITY_BIG_HORN
  • ENTITY_DELIRIUM
  • ENTITY_EFFECT Effect EffectVariant
  • ENTITY_TEXT

See also:

GridEntityType
Entity’s placeable using the grid system

Fields:

  • GRID_NULL TODO Nothing
  • GRID_DECORATION Add This
  • GRID_ROCK
  • GRID_ROCKB
  • GRID_ROCKT
  • GRID_ROCK_BOMB
  • GRID_ROCK_ALT
  • GRID_PIT
  • GRID_SPIKES
  • GRID_SPIKES_ONOFF
  • GRID_SPIDERWEB
  • GRID_LOCK
  • GRID_TNT
  • GRID_FIREPLACE
  • GRID_POOP
  • GRID_WALL
  • GRID_DOOR
  • GRID_TRAPDOOR
  • GRID_STAIRS
  • GRID_GRAVITY
  • GRID_PRESSURE_PLATE
  • GRID_STATUE
  • GRID_ROCK_SS
EffectVariant
Variants of effects

Fields:

  • EFFECT_NULL
  • BOMB_EXPLOSION
  • BLOOD_EXPLOSION
  • FLY_EXPLOSION
  • ROCK_PARTICLE
  • BLOOD_PARTICLE
  • DEVIL
  • BLOOD_SPLAT
  • LADDER
  • ANGEL
  • BLUE_FLAME
  • BULLET_POOF
  • TEAR_POOF_A
  • TEAR_POOF_B
  • CROSS_POOF
  • POOF01
  • POOF02
  • POOF04
  • BOMB_CRATER
  • CRACK_THE_SKY
  • SCYTHE_BREAK
  • TINY_BUG
  • CREEP_RED
  • CREEP_GREEN
  • CREEP_YELLOW
  • CREEP_WHITE
  • CREEP_BLACK
  • WOOD_PARTICLE
  • MONSTROS_TOOTH
  • MOM_FOOT_STOMP
  • TARGET
  • ROCKET
  • PLAYER_CREEP_LEMON_MISHAP
  • TINY_FLY
  • FART
  • TOOTH_PARTICLE
  • XRAY_WALL
  • PLAYER_CREEP_HOLYWATER
  • SPIDER_EXPLOSION
  • HEAVEN_LIGHT_DOOR
  • STARFLASH
  • WATER_DROPLET
  • BLOOD_GUSH
  • POOP_EXPLOSION
  • PLAYER_CREEP_WHITE
  • PLAYER_CREEP_BLACK
  • PLAYER_CREEP_RED
  • TRINITY_SHIELD
  • BATTERY
  • HEART
  • LASER_IMPACT
  • HOT_BOMB_FIRE
  • RED_CANDLE_FLAME
  • PLAYER_CREEP_GREEN
  • PLAYER_CREEP_HOLYWATER_TRAIL
  • SPIKE
  • CREEP_BROWN
  • PULLING_EFFECT
  • POOP_PARTICLE
  • DUST_CLOUD
  • BOOMERANG
  • SHOCKWAVE
  • ROCK_EXPLOSION
  • WORM
  • BEETLE
  • WISP
  • EMBER_PARTICLE
  • SHOCKWAVE_DIRECTIONAL
  • WALL_BUG
  • BUTTERFLY
  • BLOOD_DROP
  • BRIMSTONE_SWIRL
  • CRACKWAVE
  • SHOCKWAVE_RANDOM
  • ISAACS_CARPET
  • BAR_PARTICLE
  • DICE_FLOOR
  • LARGE_BLOOD_EXPLOSION
  • PLAYER_CREEP_LEMON_PARTY
  • TEAR_POOF_SMALL
  • TEAR_POOF_VERYSMALL
  • FRIEND_BALL
  • WOMB_TELEPORT
  • SPEAR_OF_DESTINY
  • EVIL_EYE
  • DIAMOND_PARTICLE
  • NAIL_PARTICLE
  • FALLING_EMBER
  • DARK_BALL_SMOKE_PARTICLE
  • ULTRA_GREED_FOOTPRINT
  • PLAYER_CREEP_PUDDLE_MILK
  • MOMS_HAND
  • PLAYER_CREEP_BLACKPOWDER
  • PENTAGRAM_BLACKPOWDER
  • CREEP_SLIPPERY_BROWN
  • GOLD_PARTICLE
  • HUSH_LASER
  • IMPACT
  • COIN_PARTICLE
  • WATER_SPLASH
  • HUSH_ASHES
  • HUSH_LASER_UP
  • BULLET_POOF_HUSH
  • ULTRA_GREED_BLING
  • FIREWORKS
PickupVariant
Pickup Variant

Fields:

  • PICKUP_NULL
  • PICKUP_HEART
  • PICKUP_COIN
  • PICKUP_KEY
  • PICKUP_BOMB
  • PICKUP_CHEST
  • PICKUP_BOMBCHEST
  • PICKUP_SPIKEDCHEST
  • PICKUP_ETERNALCHEST
  • PICKUP_LOCKEDCHEST
  • PICKUP_GRAB_BAG
  • PICKUP_PILL
  • PICKUP_LIL_BATTERY
  • PICKUP_COLLECTIBLE
  • PICKUP_SHOPITEM
  • PICKUP_TAROTCARD
  • PICKUP_BIGCHEST
  • PICKUP_TRINKET
  • PICKUP_REDCHEST
  • PICKUP_TROPHY
  • PICKUP_BED
HeartSubType
Heart Types

Fields:

  • HEART_FULL
  • HEART_HALF
  • HEART_SOUL
  • HEART_ETERNAL
  • HEART_DOUBLEPACK 1+1 Heart
  • HEART_BLACK
  • HEART_GOLDEN
  • HEART_HALF_SOUL
  • HEART_SCARED Same as Red Hearts, but avoid the player
  • HEART_BLENDED
CoinSubType
Coin Types

Fields:

  • COIN_PENNY
  • COIN_NICKEL
  • COIN_DIME
  • COIN_DOUBLEPACK
  • COIN_LUCKYPENNY
  • COIN_STICKYNICKEL
KeySubType
Key Types

Fields:

  • KEY_NORMAL
  • KEY_GOLDEN
  • KEY_DOUBLEPACK
  • KEY_CHARGED
ChestSubType
Chest Sub Types

Fields:

  • CHEST_OPENED
  • CHEST_CLOSED
BombSubType
Bomb Sub Types

Fields:

  • BOMB_NORMAL
  • BOMB_DOUBLEPACK
  • BOMB_TROLL
  • BOMB_GOLDEN
  • BOMB_SUPERTROLL

Class PickupPrice

PickupPrice.PickupPrice
Price of Devil Deals/Black Market Deals

Fields:

  • PRICE_ONE_HEART
  • PRICE_TWO_HEARTS
  • PRICE_THREE_SOULHEARTS
  • PRICE_FREE

Class Challenge

Challenge.Challenge

Fields:

  • CHALLENGE_NULL
  • CHALLENGE_PITCH_BLACK
  • CHALLENGE_HIGH_BROW
  • CHALLENGE_HEAD_TRAUMA
  • CHALLENGE_DARKNESS_FALLS
  • CHALLENGE_THE_TANK
  • CHALLENGE_SOLAR_SYSTEM
  • CHALLENGE_SUICIDE_KING
  • CHALLENGE_CAT_GOT_YOUR_TONGUE
  • CHALLENGE_DEMO_MAN
  • CHALLENGE_CURSED
  • CHALLENGE_GLASS_CANNON
  • CHALLENGE_WHEN_LIFE_GIVES_LEMONS
  • CHALLENGE_BEANS
  • CHALLENGE_ITS_IN_THE_CARDS
  • CHALLENGE_SLOW_ROLL
  • CHALLENGE_COMPUTER_SAVY
  • CHALLENGE_WAKA_WAKA
  • CHALLENGE_THE_HOST
  • CHALLENGE_THE_FAMILY_MAN
  • CHALLENGE_PURIST
  • CHALLENGE_XXXXXXXXL
  • CHALLENGE_SPEED
  • CHALLENGE_BLUE_BOMBER
  • CHALLENGE_PAY_TO_PLAY
  • CHALLENGE_HAVE_A_HEART
  • CHALLENGE_I_RULE
  • CHALLENGE_BRAINS
  • CHALLENGE_PRIDE_DAY
  • CHALLENGE_ONANS_STREAK
  • CHALLENGE_GUARDIAN
  • CHALLENGE_BACKASSWARDS
  • CHALLENGE_APRILS_FOOL
  • CHALLENGE_POKEY_MANS
  • CHALLENGE_ULTRA_HARD
  • CHALLENGE_PONG
  • NUM_CHALLENGES

Class BombVariant

BombVariant.BombVariant

Fields:

  • BOMB_NORMAL
  • BOMB_BIG
  • BOMB_DECOY
  • BOMB_TROLL
  • BOMB_SUPERTROLL
  • BOMB_POISON
  • BOMB_POISON_BIG
  • BOMB_SAD
  • BOMB_HOT
  • BOMB_BUTT
  • BOMB_MR_MEGA
  • BOMB_BOBBY
  • BOMB_GLITTER

Class CacheFlag

CacheFlag.CacheFlag

Fields:

  • CACHE_DAMAGE
  • CACHE_FIREDELAY
  • CACHE_SHOTSPEED
  • CACHE_RANGE
  • CACHE_SPEED
  • CACHE_TEARFLAG
  • CACHE_TEARCOLOR
  • CACHE_FLYING
  • CACHE_WEAPON
  • CACHE_FAMILIARS
  • CACHE_LUCK
  • CACHE_ALL

Class NpcState

NpcState.NpcState

Fields:

  • STATE_INIT
  • STATE_APPEAR
  • STATE_APPEAR_CUSTOM
  • STATE_IDLE
  • STATE_MOVE
  • STATE_SUICIDE
  • STATE_JUMP
  • STATE_STOMP
  • STATE_ATTACK
  • STATE_ATTACK2
  • STATE_ATTACK3
  • STATE_ATTACK4
  • STATE_SUMMON
  • STATE_SUMMON2
  • STATE_SUMMON3
  • STATE_SPECIAL
  • STATE_UNIQUE_DEATH
  • STATE_DEATH

Class EntityGridCollisionClass

EntityGridCollisionClass.EntityGridCollisionClass

Fields:

  • GRIDCOLL_NONE
  • GRIDCOLL_WALLS_X
  • GRIDCOLL_WALLS_Y
  • GRIDCOLL_WALLS
  • GRIDCOLL_BULLET
  • GRIDCOLL_GROUND
  • GRIDCOLL_NOPITS

Class EntityCollisionClass

EntityCollisionClass.EntityCollisionClass

Fields:

  • ENTCOLL_NONE
  • ENTCOLL_PLAYERONLY
  • ENTCOLL_PLAYEROBJECTS
  • ENTCOLL_ENEMIES
  • ENTCOLL_ALL

Class EntityFlag

Entity Flags
EntityFlag.EntityFlag

Fields:

  • FLAG_NO_STATUS_EFFECTS
  • FLAG_NO_INTERPOLATE
  • FLAG_APPEAR
  • FLAG_RENDER_FLOOR
  • FLAG_NO_TARGET
  • FLAG_FREEZE
  • FLAG_POISON
  • FLAG_SLOW
  • FLAG_CHARM
  • FLAG_CONFUSION
  • FLAG_MIDAS_FREEZE
  • FLAG_FEAR
  • FLAG_BURN
  • FLAG_RENDER_WALL
  • FLAG_INTERPOLATION_UPDATE
  • FLAG_APPLY_GRAVITY
  • FLAG_NO_BLOOD_SPLASH
  • FLAG_NO_REMOVE_ON_TEX_RENDER
  • FLAG_NO_DEATH_TRIGGER
  • FLAG_NO_SPIKE_DAMAGE
  • FLAG_BOSSDEATH_TRIGGERED
  • FLAG_DONT_OVERWRITE
  • FLAG_SPAWN_STICKY_SPIDERS
  • FLAG_SPAWN_BLACK_HP
  • FLAG_SHRINK
  • FLAG_NO_FLASH_ON_DAMAGE
  • FLAG_NO_KNOCKBACK
  • FLAG_SLIPPERY_PHYSICS
  • FLAG_ADD_JAR_FLY
  • FLAG_FRIENDLY
  • FLAG_NO_PHYSICS_KNOCKBACK
  • FLAG_DONT_COUNT_BOSS_HP
  • FLAG_NO_SPRITE_UPDATE
  • FLAG_CONTAGIOUS
  • FLAG_BLEED_OUT

Class DamageFlag

Damage types
DamageFlag.DamageFlag

Fields:

  • DAMAGE_NOKILL
  • DAMAGE_FIRE
  • DAMAGE_EXPLOSION
  • DAMAGE_LASER
  • DAMAGE_ACID
  • DAMAGE_RED_HEARTS
  • DAMAGE_COUNTDOWN
  • DAMAGE_SPIKES
  • DAMAGE_CLONES
  • DAMAGE_POOP
  • DAMAGE_DEVIL
  • DAMAGE_ISSAC_HEART
  • DAMAGE_TNT
  • DAMAGE_INVINCIBLE
  • DAMAGE_SPAWN_FLY
  • DAMAGE_POISON_BURN
  • DAMAGE_CURSED_DOOR
  • DAMAGE_TIMER
  • DAMAGE_IV_BAG
  • DAMAGE_PITFALL
  • DAMAGE_CHEST
  • DAMAGE_FAKE

Class SortingLayer

SortingLayer.SortingLayer
Layer of sorting for Entities

Fields:

  • SORTING_BACKGROUND Background Level, behind Grid Entities (Creep, Rocks e.t.c.)
  • SORTING_DOOR Used by X-Ray Glasses Door animation
  • SORTING_NORMAL Normal layer, uses Y position to determine height

Class FamiliarVariant

FamiliarVariant.FamiliarVariant
Familiars

Fields:

  • FAMILIAR_NULL
  • BROTHER_BOBBY
  • DEMON_BABY
  • LITTLE_CHUBBY
  • LITTLE_GISH
  • LITTLE_STEVEN
  • ROBO_BABY
  • SISTER_MAGGY
  • ABEL
  • GHOST_BABY
  • HARLEQUIN_BABY
  • RAINBOW_BABY
  • ISAACS_HEAD
  • BLUE_BABY_SOUL
  • DEAD_BIRD
  • EVES_BIRD_FOOT
  • DADDY_LONGLEGS
  • PEEPER
  • BOMB_BAG
  • SACK_OF_PENNIES
  • LITTLE_CHAD
  • RELIC
  • BUM_FRIEND
  • HOLY_WATER
  • KEY_PIECE_1
  • KEY_PIECE_2
  • KEY_FULL
  • FOREVER_ALONE
  • DISTANT_ADMIRATION
  • GUARDIAN_ANGEL
  • FLY_ORBITAL
  • SACRIFICIAL_DAGGER
  • DEAD_CAT
  • ONE_UP
  • GUPPYS_HAIRBALL
  • BLUE_FLY
  • CUBE_OF_MEAT_1
  • CUBE_OF_MEAT_2
  • CUBE_OF_MEAT_3
  • CUBE_OF_MEAT_4
  • ISAACS_BODY
  • SMART_FLY
  • DRY_BABY
  • JUICY_SACK
  • ROBO_BABY_2
  • ROTTEN_BABY
  • HEADLESS_BABY
  • LEECH
  • MYSTERY_SACK
  • BBF
  • BOBS_BRAIN
  • BEST_BUD
  • LIL_BRIMSTONE
  • ISAACS_HEART
  • LIL_HAUNT
  • DARK_BUM
  • BIG_FAN
  • SISSY_LONGLEGS
  • PUNCHING_BAG
  • GUILLOTINE
  • BALL_OF_BANDAGES_1
  • BALL_OF_BANDAGES_2
  • BALL_OF_BANDAGES_3
  • BALL_OF_BANDAGES_4
  • BLUE_SPIDER
  • MONGO_BABY
  • SAMSONS_CHAINS
  • CAINS_OTHER_EYE
  • BLUEBABYS_ONLY_FRIEND
  • SCISSORS
  • GEMINI
  • INCUBUS
  • FATES_REWARD
  • LIL_CHEST
  • SWORN_PROTECTOR
  • FRIEND_ZONE
  • LOST_FLY
  • CHARGED_BABY
  • LIL_GURDY
  • BUMBO
  • CENSER
  • KEY_BUM
  • RUNE_BAG
  • SERAPHIM
  • GB_BUG
  • SPIDER_MOD
  • FARTING_BABY
  • SUCCUBUS
  • LIL_LOKI
  • OBSESSED_FAN
  • PAPA_FLY
  • MILK
  • MULTIDIMENSIONAL_BABY
  • SUPER_BUM
  • TONSIL
  • BIG_CHUBBY
  • DEPRESSION
  • SHADE
  • HUSHY
  • LIL_MONSTRO
  • KING_BABY
  • FINGER
  • YO_LISTEN
  • ACID_BABY
  • SPIDER_BABY
  • SACK_OF_SACKS
  • BROWN_NUGGET_POOTER
  • BLOODSHOT_EYE
  • MOMS_RAZOR

Class LocustSubtypes

Locust Subtypes
LocustSubtypes.LocustSubtypes

Fields:

  • LOCUST_OF_WRATH
  • LOCUST_OF_PESTILENCE
  • LOCUST_OF_FAMINE
  • LOCUST_OF_DEATH
  • LOCUST_OF_CONQUEST

Class ItemType

Item types
ItemType.ItemType

Fields:

  • ITEM_NULL Nothing
  • ITEM_PASSIVE Passive
  • ITEM_TRINKET Trinket
  • ITEM_ACTIVE Active Item (Tammy’s Head e.t.c)
  • ITEM_FAMILIAR Familiar

Class WeaponType

Weapon types
WeaponType.WeaponType

Fields:

  • WEAPON_TEARS
  • WEAPON_BRIMSTONE
  • WEAPON_LASER
  • WEAPON_KNIFE
  • WEAPON_BOMBS
  • WEAPON_ROCKETS
  • WEAPON_MONSTROS_LUNGS
  • WEAPON_LUDOVICO_TECHNIQUE
  • WEAPON_TECH_X
  • NUM_WEAPON_TYPES

Class PlayerItemState

Active Item States
PlayerItemState.PlayerItemState

Fields:

  • ITEMSTATE_NORMAL
  • ITEMSTATE_CANDLE
  • ITEMSTATE_SHOOP_DA_WHOOP
  • ITEMSTATE_BOBS_ROTTEN_HEAD
  • ITEMSTATE_DOCTORS_REMOTE
  • ITEMSTATE_PONY
  • ITEMSTATE_NOTCHEDAXE
  • ITEMSTATE_BOOMERANG
  • ITEMSTATE_CANNON
  • ITEMSTATE_FRIENDBALL

Class PlayerSpriteLayer

Layers of player sprite
PlayerSpriteLayer.PlayerSpriteLayer

Fields:

  • SPRITE_GLOW
  • SPRITE_BODY
  • SPRITE_BODY0
  • SPRITE_BODY1
  • SPRITE_HEAD
  • SPRITE_HEAD0
  • SPRITE_HEAD1
  • SPRITE_HEAD2
  • SPRITE_HEAD3
  • SPRITE_HEAD4
  • SPRITE_HEAD5
  • SPRITE_TOP0
  • SPRITE_EXTRA
  • NUM_SPRITE_LAYERS

Class BabySubType

Multiplayer Baby Sub Types
BabySubType.BabySubType

Fields:

  • BABY_UNASSIGNED
  • BABY_SPIDER
  • BABY_LOVE
  • BABY_BLOAT
  • BABY_WATER
  • BABY_PSY
  • BABY_CURSED
  • BABY_TROLL
  • BABY_YBAB
  • BABY_COCKEYED
  • BABY_HOST
  • BABY_LOST
  • BABY_CUTE
  • BABY_CROW
  • BABY_SHADOW
  • BABY_GLASS
  • BABY_GOLD
  • BABY_CY
  • BABY_BEAN
  • BABY_MAG
  • BABY_WRATH
  • BABY_WRAPPED
  • BABY_BEGOTTEN
  • BABY_DEAD
  • BABY_FIGHTING
  • BABY_0
  • BABY_GLITCH
  • BABY_MAGNET
  • BABY_BLACK
  • BABY_RED
  • BABY_WHITE
  • BABY_BLUE
  • BABY_RAGE
  • BABY_CRY
  • BABY_YELLOW
  • BABY_LONG
  • BABY_GREEN
  • BABY_LIL
  • BABY_BIG
  • BABY_BROWN
  • BABY_NOOSE
  • BABY_HIVE
  • BABY_BUDDY
  • BABY_COLORFUL
  • BABY_WHORE
  • BABY_CRACKED
  • BABY_DRIPPING
  • BABY_BLINDING
  • BABY_SUCKY
  • BABY_DARK
  • BABY_PICKY
  • BABY_REVENGE
  • BABY_BELIAL
  • BABY_SALE
  • BABY_GOAT
  • BABY_SUPER_GREED
  • BABY_MORT
  • BABY_APOLLYON
  • BABY_BASIC

Class LaserOffset

Laser Offsets
LaserOffset.LaserOffset

Fields:

  • LASER_TECH1_OFFSET
  • LASER_TECH2_OFFSET
  • LASER_TECH5_OFFSET
  • LASER_SHOOP_OFFSET
  • LASER_BRIMSTONE_OFFSET
  • LASER_MOMS_EYE_OFFSET
  • LASER_TRACTOR_BEAM_OFFSET

Class ActionTriggers

Not sure, may be another kind of callback
ActionTriggers.ActionTriggers

Fields:

  • ACTIONTRIGGER_NONE
  • ACTIONTRIGGER_BOMBPLACED
  • ACTIONTRIGGER_MOVED
  • ACTIONTRIGGER_SHOOTING
  • ACTIONTRIGGER_CARDPILLUSED
  • ACTIONTRIGGER_ITEMACTIVATED
  • ACTIONTRIGGER_ITEMSDROPPED

Class GridCollisionClass

Collision classes for Grid Entities
GridCollisionClass.GridCollisionClass

Fields:

  • COLLISION_NONE
  • COLLISION_PIT
  • COLLISION_OBJECT
  • COLLISION_SOLID
  • COLLISION_WALL
  • COLLISION_WALL_EXCEPT_PLAYER

Class Direction

Player and Enemy direction
Direction.Direction

Fields:

  • NO_DIRECTION
  • LEFT
  • UP
  • RIGHT
  • DOWN

Class LevelStage

Chapters
LevelStage.LevelStage

Fields:

  • STAGE_NULL
  • STAGE1_1
  • STAGE1_2
  • STAGE2_1
  • STAGE2_2
  • STAGE3_1
  • STAGE3_2
  • STAGE4_1
  • STAGE4_2
  • STAGE4_3
  • STAGE5
  • STAGE6
  • STAGE7
  • NUM_STAGES
  • STAGE1_GREED
  • STAGE2_GREED
  • STAGE3_GREED
  • STAGE4_GREED
  • STAGE5_GREED
  • STAGE6_GREED
  • STAGE7_GREED

Class StageType

Stage types
StageType.StageType

Fields:

  • STAGETYPE_ORIGINAL
  • STAGETYPE_WOTL Stages from Wrath of The Lamb
  • STAGETYPE_AFTERBIRTH Stages from
  • STAGETYPE_GREEDMODE Stages from Greed Mode

Class RoomType

Room Types
RoomType.RoomType

Fields:

  • ROOM_NULL TODO
  • ROOM_DEFAULT TODO
  • ROOM_SHOP
  • ROOM_ERROR
  • ROOM_TREASURE
  • ROOM_BOSS
  • ROOM_MINIBOSS
  • ROOM_SECRET
  • ROOM_SUPERSECRET
  • ROOM_ARCADE
  • ROOM_CURSE
  • ROOM_CHALLENGE
  • ROOM_LIBRARY
  • ROOM_SACRIFICE
  • ROOM_DEVIL
  • ROOM_ANGEL
  • ROOM_DUNGEON
  • ROOM_BOSSRUSH
  • ROOM_ISAACS Figure this one out
  • ROOM_BARREN Figure this one out
  • ROOM_CHEST
  • ROOM_DICE
  • ROOM_BLACK_MARKET
  • ROOM_GREED_EXIT
  • NUM_ROOMTYPES

Class RoomShape

Room Shapes
RoomShape.RoomShape

Fields:

  • ROOMSHAPE_1x1
  • ROOMSHAPE_IH
  • ROOMSHAPE_IV
  • ROOMSHAPE_1x2
  • ROOMSHAPE_IIV
  • ROOMSHAPE_2x1
  • ROOMSHAPE_IIH
  • ROOMSHAPE_2x2
  • ROOMSHAPE_LTL
  • ROOMSHAPE_LTR
  • ROOMSHAPE_LBL
  • ROOMSHAPE_LBR
  • NUM_ROOMSHAPES

Class DoorSlot

Valid slots for doors The values suffixed with 0 are the top row, those with a suffix of 1 are for the 2nd row in large rooms
DoorSlot.DoorSlot

Fields:

  • NO_DOOR_SLOT
  • LEFT0
  • UP0
  • RIGHT0
  • DOWN0
  • LEFT1
  • UP1
  • RIGHT1
  • DOWN1
  • NUM_DOOR_SLOTS

Class LevelCurse

Curses
LevelCurse.LevelCurse

Fields:

  • CURSE_NONE
  • CURSE_OF_DARKNESS
  • CURSE_OF_LABYRINTH
  • CURSE_OF_THE_LOST
  • CURSE_OF_THE_UNKNOWN
  • CURSE_OF_THE_CURSED
  • CURSE_OF_MAZE
  • CURSE_OF_BLIND
  • NUM_CURSES

Class PlayerType

Valid players
PlayerType.PlayerType

Fields:

  • PLAYER_ISAAC
  • PLAYER_MAGDALENA
  • PLAYER_CAIN
  • PLAYER_JUDAS
  • PLAYER_XXX ???/Blue Baby
  • PLAYER_EVE
  • PLAYER_SAMSON
  • PLAYER_AZAZEL
  • PLAYER_LAZARUS
  • PLAYER_EDEN
  • PLAYER_THELOST
  • PLAYER_LAZARUS2
  • PLAYER_BLACKJUDAS
  • PLAYER_LILITH
  • PLAYER_KEEPER
  • PLAYER_APOLLYON
  • NUM_PLAYER_TYPES

Class PlayerForm

Player Transformations
PlayerForm.PlayerForm

Fields:

  • PLAYERFORM_GUPPY
  • PLAYERFORM_LORD_OF_THE_FLIES
  • PLAYERFORM_MUSHROOM
  • PLAYERFORM_ANGEL
  • PLAYERFORM_BOB
  • PLAYERFORM_DRUGS
  • PLAYERFORM_MOM
  • PLAYERFORM_BABY
  • PLAYERFORM_EVIL_ANGEL
  • PLAYERFORM_POOP
  • PLAYERFORM_BOOK_WORM
  • PLAYERFORM_ADULTHOOD
  • PLAYERFORM_SPIDERBABY
  • NUM_PLAYER_FORMS

Class PillColor

Pill Colorings
PillColor.PillColor

Fields:

  • PILL_NULL
  • PILL_BLUE_BLUE
  • PILL_WHITE_BLUE
  • PILL_ORANGE_ORANGE
  • PILL_WHITE_WHITE
  • PILL_REDDOTS_RED
  • PILL_PINK_RED
  • PILL_BLUE_CADETBLUE
  • PILL_YELLOW_ORANGE
  • PILL_ORANGEDOTS_WHITE
  • PILL_WHITE_AZURE
  • PILL_BLACK_YELLOW
  • PILL_WHITE_BLACK
  • PILL_WHITE_YELLOW
  • NUM_PILLS

Class Music

Music Tracks
Music.Music

Fields:

  • MUSIC_NULL
  • MUSIC_BASEMENT
  • MUSIC_CAVES
  • MUSIC_DEPTHS
  • MUSIC_CELLAR
  • MUSIC_CATACOMBS
  • MUSIC_NECROPOLIS
  • MUSIC_WOMB_UTERO
  • MUSIC_GAME_OVER
  • MUSIC_BOSS
  • MUSIC_CATHEDRAL
  • MUSIC_SHEOL
  • MUSIC_DARK_ROOM
  • MUSIC_CHEST
  • MUSIC_BURNING_BASEMENT
  • MUSIC_FLOODED_CAVES
  • MUSIC_DANK_DEPTHS
  • MUSIC_SCARRED_WOMB
  • MUSIC_BLUE_WOMB
  • MUSIC_MOM_BOSS
  • MUSIC_MOMS_HEART_BOSS
  • MUSIC_ISAAC_BOSS
  • MUSIC_SATAN_BOSS
  • MUSIC_DARKROOM_BOSS
  • MUSIC_BLUEBABY_BOSS
  • MUSIC_BOSS2
  • MUSIC_HUSH_BOSS
  • MUSIC_ULTRAGREED_BOSS
  • MUSIC_LIBRARY_ROOM
  • MUSIC_SECRET_ROOM
  • MUSIC_DEVIL_ROOM
  • MUSIC_ANGEL_ROOM
  • MUSIC_SHOP_ROOM
  • MUSIC_ARCADE_ROOM
  • MUSIC_BOSS_OVER
  • MUSIC_CHALLENGE_FIGHT
  • MUSIC_CREDITS
  • MUSIC_TITLE
  • MUSIC_TITLE_AFTERBIRTH
  • MUSIC_JINGLE_BOSS
  • MUSIC_JINGLE_BOSS_OVER
  • MUSIC_JINGLE_HOLYROOM_FIND
  • MUSIC_JINGLE_SECRETROOM_FIND
  • MUSIC_JINGLE_TREASUREROOM_ENTRY_0
  • MUSIC_JINGLE_TREASUREROOM_ENTRY_1
  • MUSIC_JINGLE_TREASUREROOM_ENTRY_2
  • MUSIC_JINGLE_TREASUREROOM_ENTRY_3
  • MUSIC_JINGLE_CHALLENGE_ENTRY
  • MUSIC_JINGLE_CHALLENGE_OUTRO
  • MUSIC_JINGLE_GAME_OVER
  • MUSIC_JINGLE_DEVILROOM_FIND
  • MUSIC_JINGLE_GAME_START
  • MUSIC_JINGLE_NIGHTMARE
  • MUSIC_JINGLE_BOSS_OVER2
  • MUSIC_JINGLE_HUSH_OVER
  • MUSIC_INTRO_VOICEOVER
  • MUSIC_EPILOGUE_VOICEOVER
  • MUSIC_VOID
  • MUSIC_VOID_BOSS
  • NUM_MUSIC

Class SoundEffect

Sound Effects
SoundEffect.SoundEffect

Fields:

  • SOUND_NULL
  • SOUND_1UP
  • SOUND_BIRD_FLAP
  • SOUND_BLOBBY_WIGGLE
  • SOUND_INSECT_SWARM_LOOP
  • SOUND_BLOOD_LASER
  • SOUND_BLOOD_LASER_LARGE
  • SOUND_BOOK_PAGE_TURN_12
  • SOUND_BOSS_BUG_HISS
  • SOUND_BOSS_GURGLE_ROAR
  • SOUND_BOSS_LITE_GURGLE
  • SOUND_BOSS_LITE_HISS
  • SOUND_BOSS_LITE_ROAR
  • SOUND_BOSS_LITE_SLOPPY_ROAR
  • SOUND_BOSS_SPIT_BLOB_BARF
  • SOUND_CHEST_DROP
  • SOUND_CHEST_OPEN
  • SOUND_CHOIR_UNLOCK
  • SOUND_COIN_SLOT
  • SOUND_CUTE_GRUNT
  • SOUND_DEATH_BURST_LARGE
  • SOUND_DEATH_BURST_SMALL
  • SOUND_DEATH_CARD
  • SOUND_DEVIL_CARD
  • SOUND_DOOR_HEAVY_CLOSE
  • SOUND_DOOR_HEAVY_OPEN
  • SOUND_FART
  • SOUND_FETUS_JUMP
  • SOUND_FETUS_LAND
  • SOUND_FIREDEATH_HISS
  • SOUND_FLOATY_BABY_ROAR
  • SOUND_FORESTBOSS_STOMPS
  • SOUND_GASCAN_POUR
  • SOUND_HELLBOSS_GROUNDPOUND
  • SOUND_HOLY
  • SOUND_ISAAC_HURT_GRUNT
  • SOUND_CHILD_HAPPY_ROAR_SHORT
  • SOUND_CHILD_ANGRY_ROAR
  • SOUND_KEYPICKUP_GAUNTLET
  • SOUND_KEY_DROP0
  • SOUND_BABY_HURT
  • SOUND_MAGGOT_BURST_OUT
  • SOUND_MAGGOT_ENTER_GROUND
  • SOUND_MEAT_FEET_SLOW0
  • SOUND_MEAT_IMPACTS
  • SOUND_MEAT_JUMPS
  • SOUND_MEATY_DEATHS
  • SOUND_MOM_VOX_DEATH
  • SOUND_MOM_VOX_EVILLAUGH
  • SOUND_MOM_VOX_FILTERED_DEATH_1
  • SOUND_MOM_VOX_FILTERED_EVILLAUGH
  • SOUND_MOM_VOX_FILTERED_HURT
  • SOUND_MOM_VOX_FILTERED_ISAAC
  • SOUND_MOM_VOX_GRUNT
  • SOUND_MOM_VOX_HURT
  • SOUND_MOM_VOX_ISAAC
  • SOUND_MONSTER_GRUNT_0
  • SOUND_MONSTER_GRUNT_1
  • SOUND_MONSTER_GRUNT_2
  • SOUND_MONSTER_GRUNT_4
  • SOUND_MONSTER_GRUNT_5
  • SOUND_MONSTER_ROAR_0
  • SOUND_MONSTER_ROAR_1
  • SOUND_MONSTER_ROAR_2
  • SOUND_MONSTER_ROAR_3
  • SOUND_MONSTER_YELL_A
  • SOUND_MONSTER_YELL_B
  • SOUND_POWERUP1
  • SOUND_POWERUP2
  • SOUND_POWERUP3
  • SOUND_POWERUP_SPEWER
  • SOUND_REDLIGHTNING_ZAP
  • SOUND_ROCK_CRUMBLE
  • SOUND_POT_BREAK
  • SOUND_MUSHROOM_POOF
  • SOUND_ROCKET_BLAST_DEATH
  • SOUND_SMB_LARGE_CHEWS_4
  • SOUND_SCARED_WHIMPER
  • SOUND_SHAKEY_KID_ROAR
  • SOUND_SINK_DRAIN_GURGLE
  • SOUND_TEARIMPACTS
  • SOUND_TEARS_FIRE
  • SOUND_UNLOCK00
  • SOUND_VAMP_GULP
  • SOUND_WHEEZY_COUGH
  • SOUND_SPIDER_COUGH
  • SOUND_ZOMBIE_WALKER_KID
  • SOUND_ANIMAL_SQUISH
  • SOUND_ANGRY_GURGLE
  • SOUND_BAND_AID_PICK_UP
  • SOUND_BATTERYCHARGE
  • SOUND_BEEP
  • SOUND_BLOODBANK_SPAWN
  • SOUND_BLOODSHOOT
  • SOUND_BOIL_HATCH
  • SOUND_BOSS1_EXPLOSIONS
  • SOUND_BOSS2_BUBBLES
  • SOUND_BOSS2INTRO_ERRORBUZZ
  • SOUND_CASTLEPORTCULLIS
  • SOUND_CHARACTER_SELECT_LEFT
  • SOUND_CHARACTER_SELECT_RIGHT
  • SOUND_DERP
  • SOUND_DIMEDROP
  • SOUND_DIMEPICKUP
  • SOUND_FETUS_FEET
  • SOUND_GOLDENKEY
  • SOUND_GOOATTACH0
  • SOUND_GOODEATH
  • SOUND_HAND_LASERS
  • SOUND_HEARTIN
  • SOUND_HEARTOUT
  • SOUND_HELL_PORTAL1
  • SOUND_HELL_PORTAL2
  • SOUND_ISAACDIES
  • SOUND_ITEMRECHARGE
  • SOUND_KISS_LIPS1
  • SOUND_LEECH
  • SOUND_MAGGOTCHARGE
  • SOUND_MEATHEADSHOOT
  • SOUND_METAL_BLOCKBREAK
  • SOUND_NICKELDROP
  • SOUND_NICKELPICKUP
  • SOUND_PENNYDROP
  • SOUND_PENNYPICKUP
  • SOUND_PLOP
  • SOUND_SATAN_APPEAR
  • SOUND_SATAN_BLAST
  • SOUND_SATAN_CHARGE_UP
  • SOUND_SATAN_GROW
  • SOUND_SATAN_HURT
  • SOUND_SATAN_RISE_UP
  • SOUND_SATAN_SPIT
  • SOUND_SATAN_STOMP
  • SOUND_SCAMPER
  • SOUND_SHELLGAME
  • SOUND_SLOTSPAWN
  • SOUND_SPLATTER
  • SOUND_STEAM_HALFSEC
  • SOUND_STONESHOOT
  • SOUND_WEIRD_WORM_SPIT
  • SOUND_SUMMONSOUND
  • SOUND_SUPERHOLY
  • SOUND_THUMBS_DOWN
  • SOUND_THUMBSUP
  • SOUND_FIRE_BURN
  • SOUND_HAPPY_RAINBOW
  • SOUND_BOO_MAD
  • SOUND_FART_GURG
  • SOUND_FAT_GRUNT
  • SOUND_FAT_WIGGLE
  • SOUND_FIRE_RUSH
  • SOUND_GHOST_ROAR
  • SOUND_GHOST_SHOOT
  • SOUND_GRROOWL
  • SOUND_GURG_BARF
  • SOUND_INHALE
  • SOUND_LOW_INHALE
  • SOUND_MEGA_PUKE
  • SOUND_MOUTH_FULL
  • SOUND_MULTI_SCREAM
  • SOUND_SKIN_PULL
  • SOUND_WHISTLE
  • SOUND_DEVILROOM_DEAL
  • SOUND_SPIDER_SPIT_ROAR
  • SOUND_WORM_SPIT
  • SOUND_LITTLE_SPIT
  • SOUND_SATAN_ROOM_APPEAR
  • SOUND_HEARTBEAT
  • SOUND_HEARTBEAT_FASTER
  • SOUND_HEARTBEAT_FASTEST
  • SOUND_48_HR_ENERGY
  • SOUND_ALGIZ
  • SOUND_AMNESIA
  • SOUND_ANZUS
  • SOUND_BAD_GAS
  • SOUND_BAD_TRIP
  • SOUND_BALLS_OF_STEEL
  • SOUND_BERKANO
  • SOUND_BOMBS_ARE_KEY
  • SOUND_CARD_VS_HUMAN
  • SOUND_CHAOS_CARD
  • SOUND_CREDIT_CARD
  • SOUND_DAGAZ
  • SOUND_DEATH
  • SOUND_EHWAZ
  • SOUND_EXPLOSIVE_DIAH
  • SOUND_FULL_HP
  • SOUND_HAGALAZ
  • SOUND_HP_DOWN
  • SOUND_HP_UP
  • SOUND_HEMATEMISIS
  • SOUND_I_FOUND_PILLS
  • SOUND_JERA
  • SOUND_JOKER
  • SOUND_JUDGEMENT
  • SOUND_JUSTICE
  • SOUND_LEMON_PARTY
  • SOUND_LUCK_DOWN
  • SOUND_LUCK_UP
  • SOUND_PARALYSIS
  • SOUND_PERTHRO
  • SOUND_PHEROMONES
  • SOUND_PRETTY_FLY
  • SOUND_PUBERTY
  • SOUND_RUA_WIZ
  • SOUND_RANGE_DOWN
  • SOUND_RANGE_UP
  • SOUND_RULES_CARD
  • SOUND_SEE_4EVER
  • SOUND_SPEED_DOWN
  • SOUND_SPEED_UP
  • SOUND_STRENGTH
  • SOUND_SUICIDE_KING
  • SOUND_TEARS_DOWN
  • SOUND_TEARS_UP
  • SOUND_TELEPILLS
  • SOUND_TEMPERANCE
  • SOUND_THE_CHARIOT
  • SOUND_THE_DEVIL
  • SOUND_THE_EMPEROR
  • SOUND_EMPRESS
  • SOUND_FOOL
  • SOUND_HANGED_MAN
  • SOUND_HERMIT
  • SOUND_HIEROPHANT
  • SOUND_HIGHT_PRIESTESS
  • SOUND_THE_LOVERS
  • SOUND_MAGICIAN
  • SOUND_MOON
  • SOUND_STARS
  • SOUND_SUN
  • SOUND_TOWER
  • SOUND_WORLD
  • SOUND_TWO_CLUBS
  • SOUND_TWO_DIAMONDS
  • SOUND_TWO_HEARTS
  • SOUND_TWO_SPADES
  • SOUND_WHEEL_OF_FORTUNE
  • SOUND_RAGMAN_1
  • SOUND_RAGMAN_2
  • SOUND_RAGMAN_3
  • SOUND_RAGMAN_4
  • SOUND_FLUSH
  • SOUND_WATER_DROP
  • SOUND_WET_FEET
  • SOUND_ADDICTED
  • SOUND_DICE_SHARD
  • SOUND_EMERGENCY
  • SOUND_INFESTED_EXCL
  • SOUND_INFESTED_QUEST
  • SOUND_JAIL_CARD
  • SOUND_LARGER
  • SOUND_PERCS
  • SOUND_POWER_PILL
  • SOUND_QUESTION_MARK
  • SOUND_RELAX
  • SOUND_RETRO
  • SOUND_SMALL
  • SOUND_QQQ
  • SOUND_DANGLE_WHISTLE
  • SOUND_LITTLE_HORN_COUGH
  • SOUND_LITTLE_HORN_GRUNT_1
  • SOUND_LITTLE_HORN_GRUNT_2
  • SOUND_THE_FORSAKEN_LAUGH
  • SOUND_THE_FORSAKEN_SCREAM
  • SOUND_THE_STAIN_BURST
  • SOUND_BROWNIE_LAUGH
  • SOUND_HUSH_ROAR
  • SOUND_HUSH_GROWL
  • SOUND_HUSH_LOW_ROAR
  • SOUND_FRAIL_CHARGE
  • SOUND_HUSH_CHARGE
  • SOUND_MAW_OF_VOID
  • SOUND_ULTRA_GREED_COIN_DESTROY
  • SOUND_ULTRA_GREED_COINS_FALLING
  • SOUND_ULTRA_GREED_DEATH_SCREAM
  • SOUND_ULTRA_GREED_TURN_GOLD_1
  • SOUND_ULTRA_GREED_TURN_GOLD_2
  • SOUND_ULTRA_GREED_ROAR_1
  • SOUND_ULTRA_GREED_ROAR_2
  • SOUND_ULTRA_GREED_SPIT
  • SOUND_ULTRA_GREED_PULL_SLOT
  • SOUND_ULTRA_GREED_SLOT_SPIN_LOOP
  • SOUND_ULTRA_GREED_SLOT_STOP
  • SOUND_ULTRA_GREED_SLOT_WIN_LOOP_END
  • SOUND_ULTRA_GREED_SLOT_WIN_LOOP
  • SOUND_ULTRA_GREED_SPINNING
  • SOUND_DOG_BARK
  • SOUND_DOG_HOWELL
  • SOUND_X_LAX
  • SOUND_WRONG
  • SOUND_VURP
  • SOUND_SUNSHINE
  • SOUND_SPADES
  • SOUND_HORF
  • SOUND_HOLY_CARD
  • SOUND_HEARTS
  • SOUND_GULP
  • SOUND_FRIENDS
  • SOUND_EXCITED
  • SOUND_DROWSY
  • SOUND_DIAMONDS
  • SOUND_CLUBS
  • SOUND_BLACK_RUNE
  • NUM_SOUND_EFFECTS

Class DoorState

Door States
DoorState.DoorState

Fields:

  • STATE_INIT Unknown
  • STATE_CLOSED Closed
  • STATE_OPEN Opened
  • STATE_ONE_CHAIN Half unlocked double lock door
  • STATE_HALF_CRACKED UNKNOWN (Anyone have any ideas?)

Class DoorVariant

Door Types
DoorVariant.DoorVariant

Fields:

  • DOOR_UNSPECIFIED
  • DOOR_LOCKED Locked
  • DOOR_LOCKED_DOUBLE Locked, needs 2 keys
  • DOOR_LOCKED_CRACKED Destroyed locked door
  • DOOR_LOCKED_BARRED Closed and unopenable with key
  • DOOR_LOCKED_KEYFAMILIAR
  • DOOR_LOCKED_GREED Barred Doors from Greed Mode
  • DOOR_HIDDEN Doors to Secret Rooms
  • DOOR_UNLOCKED Open

Class Difficulty

Difficulty levels
Difficulty.Difficulty

Fields:

  • DIFFICULTY_NORMAL
  • DIFFICULTY_HARD
  • DIFFICULTY_GREED
  • DIFFICULTY_GREEDIER

Class LevelStateFlag

State of current level
LevelStateFlag.LevelStateFlag

Fields:

  • STATE_BUM_KILLED
  • STATE_EVIL_BUM_KILLED
  • STATE_REDHEART_DAMAGED
  • STATE_BUM_LEFT
  • STATE_EVIL_BUM_LEFT
  • STATE_DAMAGED
  • STATE_SHOPKEEPER_KILLED_LVL
  • STATE_COMPASS_EFFECT
  • STATE_MAP_EFFECT
  • STATE_BLUE_MAP_EFFECT
  • STATE_FULL_MAP_EFFECT
  • STATE_GREED_LOST_PENALTY
  • STATE_GREED_MONSTRO_SPAWNED
  • STATE_ITEM_DUNGEON_FOUND
  • STATE_MAMA_MEGA_USED
  • NUM_STATE_FLAGS

Class GameStateFlag

Various game state flags
GameStateFlag.GameStateFlag

Fields:

  • STATE_FAMINE_SPAWNED
  • STATE_PESTILENCE_SPAWNED
  • STATE_WAR_SPAWNED
  • STATE_DEATH_SPAWNED
  • STATE_BOSSPOOL_SWITCHED
  • STATE_DEVILROOM_SPAWNED
  • STATE_DEVILROOM_VISITED
  • STATE_BOOK_REVELATIONS_USED
  • STATE_BOOK_PICKED_UP
  • STATE_WRATH_SPAWNED
  • STATE_GLUTTONY_SPAWNED
  • STATE_LUST_SPAWNED
  • STATE_SLOTH_SPAWNED
  • STATE_ENVY_SPAWNED
  • STATE_PRIDE_SPAWNED
  • STATE_GREED_SPAWNED
  • STATE_SUPERGREED_SPAWNED
  • STATE_DONATION_SLOT_BROKEN
  • STATE_DONATION_SLOT_JAMMED
  • STATE_HEAVEN_PATH
  • STATE_REBIRTH_BOSS_SWITCHED
  • STATE_HAUNT_SELECTED
  • STATE_ADVERSARY_SELECTED
  • STATE_MR_FRED_SELECTED
  • STATE_MAMA_GURDY_SELECTED
  • STATE_URIEL_SPAWNED
  • STATE_GABRIEL_SPAWNED
  • STATE_FALLEN_SPAWNED
  • STATE_HEADLESS_HORSEMAN_SPAWNED
  • STATE_KRAMPUS_SPAWNED
  • STATE_DONATION_SLOT_BLOWN
  • STATE_SHOPKEEPER_KILLED
  • STATE_ULTRAPRIDE_SPAWNED
  • STATE_BOSSRUSH_DONE
  • STATE_GREED_SLOT_JAMMED
  • STATE_AFTERBIRTH_BOSS_SWITCHED
  • STATE_BROWNIE_SELECTED
  • STATE_SUPERBUM_APPEARED
  • STATE_BOSSRUSH_DOOR_SPAWNED
  • STATE_BLUEWOMB_DOOR_SPAWNED
  • STATE_BLUEWOMB_DONE
  • STATE_HEART_BOMB_COIN_PICKED
  • STATE_ABPLUS_BOSS_SWITCHED
  • STATE_SISTERS_VIS_SELECTED
  • NUM_STATE_FLAGS

Class CollectibleType

Valid collectibles
CollectibleType.CollectibleType

Fields:

  • COLLECTIBLE_NULL
  • COLLECTIBLE_SAD_ONION
  • COLLECTIBLE_INNER_EYE
  • COLLECTIBLE_SPOON_BENDER
  • COLLECTIBLE_MAXS_HEAD
  • COLLECTIBLE_MY_REFLECTION
  • COLLECTIBLE_NUMBER_ONE
  • COLLECTIBLE_BLOOD_MARTYR
  • COLLECTIBLE_BROTHER_BOBBY
  • COLLECTIBLE_SKATOLE
  • COLLECTIBLE_HALO_OF_FLIES
  • COLLECTIBLE_ONE_UP
  • COLLECTIBLE_MAGIC_MUSHROOM
  • COLLECTIBLE_VIRUS
  • COLLECTIBLE_ROID_RAGE
  • COLLECTIBLE_HEART
  • COLLECTIBLE_RAW_LIVER
  • COLLECTIBLE_SKELETON_KEY
  • COLLECTIBLE_DOLLAR
  • COLLECTIBLE_BOOM
  • COLLECTIBLE_TRANSCENDENCE
  • COLLECTIBLE_COMPASS
  • COLLECTIBLE_LUNCH
  • COLLECTIBLE_DINNER
  • COLLECTIBLE_DESSERT
  • COLLECTIBLE_BREAKFAST
  • COLLECTIBLE_ROTTEN_MEAT
  • COLLECTIBLE_WOODEN_SPOON
  • COLLECTIBLE_BELT
  • COLLECTIBLE_MOMS_UNDERWEAR
  • COLLECTIBLE_MOMS_HEELS
  • COLLECTIBLE_MOMS_LIPSTICK
  • COLLECTIBLE_WIRE_COAT_HANGER
  • COLLECTIBLE_BIBLE
  • COLLECTIBLE_BOOK_OF_BELIAL
  • COLLECTIBLE_NECRONOMICON
  • COLLECTIBLE_POOP
  • COLLECTIBLE_MR_BOOM
  • COLLECTIBLE_TAMMYS_HEAD
  • COLLECTIBLE_MOMS_BRA
  • COLLECTIBLE_KAMIKAZE
  • COLLECTIBLE_MOMS_PAD
  • COLLECTIBLE_BOBS_ROTTEN_HEAD
  • COLLECTIBLE_PILLS_HERE
  • COLLECTIBLE_TELEPORT
  • COLLECTIBLE_YUM_HEART
  • COLLECTIBLE_LUCKY_FOOT
  • COLLECTIBLE_DOCTORS_REMOTE
  • COLLECTIBLE_CUPIDS_ARROW
  • COLLECTIBLE_SHOOP_DA_WHOOP
  • COLLECTIBLE_STEVEN
  • COLLECTIBLE_PENTAGRAM
  • COLLECTIBLE_DR_FETUS
  • COLLECTIBLE_MAGNETO
  • COLLECTIBLE_TREASURE_MAP
  • COLLECTIBLE_MOMS_EYE
  • COLLECTIBLE_LEMON_MISHAP
  • COLLECTIBLE_DISTANT_ADMIRATION
  • COLLECTIBLE_BOOK_OF_SHADOWS
  • COLLECTIBLE_059
  • COLLECTIBLE_LADDER
  • COLLECTIBLE_TAROT_CARD
  • COLLECTIBLE_CHARM_VAMPIRE
  • COLLECTIBLE_BATTERY
  • COLLECTIBLE_STEAM_SALE
  • COLLECTIBLE_ANARCHIST_COOKBOOK
  • COLLECTIBLE_HOURGLASS
  • COLLECTIBLE_SISTER_MAGGY
  • COLLECTIBLE_TECHNOLOGY
  • COLLECTIBLE_CHOCOLATE_MILK
  • COLLECTIBLE_GROWTH_HORMONES
  • COLLECTIBLE_MINI_MUSH
  • COLLECTIBLE_ROSARY
  • COLLECTIBLE_CUBE_OF_MEAT
  • COLLECTIBLE_QUARTER
  • COLLECTIBLE_PHD
  • COLLECTIBLE_XRAY_VISION
  • COLLECTIBLE_MY_LITTLE_UNICORN
  • COLLECTIBLE_BOOK_REVELATIONS
  • COLLECTIBLE_MARK
  • COLLECTIBLE_PACT
  • COLLECTIBLE_DEAD_CAT
  • COLLECTIBLE_LORD_OF_THE_PIT
  • COLLECTIBLE_THE_NAIL
  • COLLECTIBLE_WE_NEED_GO_DEEPER
  • COLLECTIBLE_DECK_OF_CARDS
  • COLLECTIBLE_MONSTROS_TOOTH
  • COLLECTIBLE_LOKIS_HORNS
  • COLLECTIBLE_LITTLE_CHUBBY
  • COLLECTIBLE_SPIDER_BITE
  • COLLECTIBLE_SMALL_ROCK
  • COLLECTIBLE_SPELUNKER_HAT
  • COLLECTIBLE_SUPER_BANDAGE
  • COLLECTIBLE_GAMEKID
  • COLLECTIBLE_SACK_OF_PENNIES
  • COLLECTIBLE_ROBO_BABY
  • COLLECTIBLE_LITTLE_CHAD
  • COLLECTIBLE_BOOK_OF_SIN
  • COLLECTIBLE_RELIC
  • COLLECTIBLE_LITTLE_GISH
  • COLLECTIBLE_LITTLE_STEVEN
  • COLLECTIBLE_HALO
  • COLLECTIBLE_MOMS_BOTTLE_PILLS
  • COLLECTIBLE_COMMON_COLD
  • COLLECTIBLE_PARASITE
  • COLLECTIBLE_D6
  • COLLECTIBLE_MR_MEGA
  • COLLECTIBLE_PINKING_SHEARS
  • COLLECTIBLE_WAFER
  • COLLECTIBLE_MONEY_IS_POWER
  • COLLECTIBLE_MOMS_CONTACTS
  • COLLECTIBLE_BEAN
  • COLLECTIBLE_GUARDIAN_ANGEL
  • COLLECTIBLE_DEMON_BABY
  • COLLECTIBLE_MOMS_KNIFE
  • COLLECTIBLE_OUIJA_BOARD
  • COLLECTIBLE_NINE_VOLT
  • COLLECTIBLE_DEAD_BIRD
  • COLLECTIBLE_BRIMSTONE
  • COLLECTIBLE_BLOOD_BAG
  • COLLECTIBLE_ODD_MUSHROOM_RATE
  • COLLECTIBLE_ODD_MUSHROOM_DAMAGE
  • COLLECTIBLE_WHORE_OF_BABYLON
  • COLLECTIBLE_MONSTER_MANUAL
  • COLLECTIBLE_DEAD_SEA_SCROLLS
  • COLLECTIBLE_BOBBY_BOMB
  • COLLECTIBLE_RAZOR_BLADE
  • COLLECTIBLE_FORGET_ME_NOW
  • COLLECTIBLE_FOREVER_ALONE
  • COLLECTIBLE_BUCKET_LARD
  • COLLECTIBLE_PONY
  • COLLECTIBLE_BOMB_BAG
  • COLLECTIBLE_LUMP_OF_COAL
  • COLLECTIBLE_GUPPYS_PAW
  • COLLECTIBLE_GUPPYS_TAIL
  • COLLECTIBLE_IV_BAG
  • COLLECTIBLE_BEST_FRIEND
  • COLLECTIBLE_REMOTE_DETONATOR
  • COLLECTIBLE_STIGMATA
  • COLLECTIBLE_MOMS_PURSE
  • COLLECTIBLE_BOBS_CURSE
  • COLLECTIBLE_PAGEANT_BOY
  • COLLECTIBLE_SCAPULAR
  • COLLECTIBLE_SPEED_BALL
  • COLLECTIBLE_BUM_FRIEND
  • COLLECTIBLE_GUPPYS_HEAD
  • COLLECTIBLE_PRAYER_CARD
  • COLLECTIBLE_NOTCHED_AXE
  • COLLECTIBLE_INFESTATION
  • COLLECTIBLE_IPECAC
  • COLLECTIBLE_TOUGH_LOVE
  • COLLECTIBLE_MULLIGAN
  • COLLECTIBLE_TECHNOLOGY_2
  • COLLECTIBLE_MUTANT_SPIDER
  • COLLECTIBLE_CHEMICAL_PEEL
  • COLLECTIBLE_PEEPER
  • COLLECTIBLE_HABIT
  • COLLECTIBLE_BLOODY_LUST
  • COLLECTIBLE_CRYSTAL_BALL
  • COLLECTIBLE_SPIRIT_NIGHT
  • COLLECTIBLE_CRACK_THE_SKY
  • COLLECTIBLE_ANKH
  • COLLECTIBLE_CELTIC_CROSS
  • COLLECTIBLE_GHOST_BABY
  • COLLECTIBLE_CANDLE
  • COLLECTIBLE_CAT_NINE_TAILS
  • COLLECTIBLE_D20
  • COLLECTIBLE_HARLEQUIN_BABY
  • COLLECTIBLE_EPIC_FETUS
  • COLLECTIBLE_POLYPHEMUS
  • COLLECTIBLE_DADDY_LONGLEGS
  • COLLECTIBLE_SPIDER_BUTT
  • COLLECTIBLE_SACRIFICIAL_DAGGER
  • COLLECTIBLE_MITRE
  • COLLECTIBLE_RAINBOW_BABY
  • COLLECTIBLE_DADS_KEY
  • COLLECTIBLE_STEM_CELLS
  • COLLECTIBLE_PORTABLE_SLOT
  • COLLECTIBLE_HOLY_WATER
  • COLLECTIBLE_FATE
  • COLLECTIBLE_BLACK_BEAN
  • COLLECTIBLE_WHITE_PONY
  • COLLECTIBLE_SACRED_HEART
  • COLLECTIBLE_TOOTH_PICKS
  • COLLECTIBLE_HOLY_GRAIL
  • COLLECTIBLE_DEAD_DOVE
  • COLLECTIBLE_BLOOD_RIGHTS
  • COLLECTIBLE_GUPPYS_HAIRBALL
  • COLLECTIBLE_ABEL
  • COLLECTIBLE_SMB_SUPER_FAN
  • COLLECTIBLE_PYRO
  • COLLECTIBLE_3_DOLLAR_BILL
  • COLLECTIBLE_TELEPATHY_BOOK
  • COLLECTIBLE_MEAT
  • COLLECTIBLE_MAGIC_8_BALL
  • COLLECTIBLE_MOMS_COIN_PURSE
  • COLLECTIBLE_SQUEEZY
  • COLLECTIBLE_JESUS_JUICE
  • COLLECTIBLE_BOX
  • COLLECTIBLE_MOMS_KEY
  • COLLECTIBLE_MOMS_EYESHADOW
  • COLLECTIBLE_IRON_BAR
  • COLLECTIBLE_MIDAS_TOUCH
  • COLLECTIBLE_HUMBLEING_BUNDLE
  • COLLECTIBLE_FANNY_PACK
  • COLLECTIBLE_SHARP_PLUG
  • COLLECTIBLE_GUILLOTINE
  • COLLECTIBLE_BALL_OF_BANDAGES
  • COLLECTIBLE_CHAMPION_BELT
  • COLLECTIBLE_BUTT_BOMBS
  • COLLECTIBLE_GNAWED_LEAF
  • COLLECTIBLE_SPIDERBABY
  • COLLECTIBLE_GUPPYS_COLLAR
  • COLLECTIBLE_LOST_CONTACT
  • COLLECTIBLE_ANEMIC
  • COLLECTIBLE_GOAT_HEAD
  • COLLECTIBLE_CEREMONIAL_ROBES
  • COLLECTIBLE_MOMS_WIG
  • COLLECTIBLE_PLACENTA
  • COLLECTIBLE_OLD_BANDAGE
  • COLLECTIBLE_SAD_BOMBS
  • COLLECTIBLE_RUBBER_CEMENT
  • COLLECTIBLE_ANTI_GRAVITY
  • COLLECTIBLE_PYROMANIAC
  • COLLECTIBLE_CRICKETS_BODY
  • COLLECTIBLE_GIMPY
  • COLLECTIBLE_BLACK_LOTUS
  • COLLECTIBLE_PIGGY_BANK
  • COLLECTIBLE_MOMS_PERFUME
  • COLLECTIBLE_MONSTROS_LUNG
  • COLLECTIBLE_ABADDON
  • COLLECTIBLE_BALL_OF_TAR
  • COLLECTIBLE_STOP_WATCH
  • COLLECTIBLE_TINY_PLANET
  • COLLECTIBLE_INFESTATION_2
  • COLLECTIBLE_235
  • COLLECTIBLE_E_COLI
  • COLLECTIBLE_DEATHS_TOUCH
  • COLLECTIBLE_KEY_PIECE_1
  • COLLECTIBLE_KEY_PIECE_2
  • COLLECTIBLE_EXPERIMENTAL_TREATMENT
  • COLLECTIBLE_CONTRACT_FROM_BELOW
  • COLLECTIBLE_INFAMY
  • COLLECTIBLE_TRINITY_SHIELD
  • COLLECTIBLE_TECH_5
  • COLLECTIBLE_20_20
  • COLLECTIBLE_BLUE_MAP
  • COLLECTIBLE_BFFS
  • COLLECTIBLE_HIVE_MIND
  • COLLECTIBLE_THERES_OPTIONS
  • COLLECTIBLE_BOGO_BOMBS
  • COLLECTIBLE_STARTER_DECK
  • COLLECTIBLE_LITTLE_BAGGY
  • COLLECTIBLE_MAGIC_SCAB
  • COLLECTIBLE_BLOOD_CLOT
  • COLLECTIBLE_SCREW
  • COLLECTIBLE_HOT_BOMBS
  • COLLECTIBLE_FIRE_MIND
  • COLLECTIBLE_MISSING_NO
  • COLLECTIBLE_DARK_MATTER
  • COLLECTIBLE_BLACK_CANDLE
  • COLLECTIBLE_PROPTOSIS
  • COLLECTIBLE_MISSING_PAGE_2
  • COLLECTIBLE_263
  • COLLECTIBLE_SMART_FLY
  • COLLECTIBLE_DRY_BABY
  • COLLECTIBLE_JUICY_SACK
  • COLLECTIBLE_ROBO_BABY_2
  • COLLECTIBLE_ROTTEN_BABY
  • COLLECTIBLE_HEADLESS_BABY
  • COLLECTIBLE_LEECH
  • COLLECTIBLE_MYSTERY_SACK
  • COLLECTIBLE_BBF
  • COLLECTIBLE_BOBS_BRAIN
  • COLLECTIBLE_BEST_BUD
  • COLLECTIBLE_LIL_BRIMSTONE
  • COLLECTIBLE_ISAACS_HEART
  • COLLECTIBLE_LIL_HAUNT
  • COLLECTIBLE_DARK_BUM
  • COLLECTIBLE_BIG_FAN
  • COLLECTIBLE_SISSY_LONGLEGS
  • COLLECTIBLE_PUNCHING_BAG
  • COLLECTIBLE_HOW_TO_JUMP
  • COLLECTIBLE_D100
  • COLLECTIBLE_D4
  • COLLECTIBLE_D10
  • COLLECTIBLE_BLANK_CARD
  • COLLECTIBLE_BOOK_OF_SECRETS
  • COLLECTIBLE_BOX_OF_SPIDERS
  • COLLECTIBLE_RED_CANDLE
  • COLLECTIBLE_THE_JAR
  • COLLECTIBLE_FLUSH
  • COLLECTIBLE_SATANIC_BIBLE
  • COLLECTIBLE_HEAD_OF_KRAMPUS
  • COLLECTIBLE_BUTTER_BEAN
  • COLLECTIBLE_MAGIC_FINGERS
  • COLLECTIBLE_CONVERTER
  • COLLECTIBLE_BLUE_BOX
  • COLLECTIBLE_UNICORN_STUMP
  • COLLECTIBLE_TAURUS
  • COLLECTIBLE_ARIES
  • COLLECTIBLE_CANCER
  • COLLECTIBLE_LEO
  • COLLECTIBLE_VIRGO
  • COLLECTIBLE_LIBRA
  • COLLECTIBLE_SCORPIO
  • COLLECTIBLE_SAGITTARIUS
  • COLLECTIBLE_CAPRICORN
  • COLLECTIBLE_AQUARIUS
  • COLLECTIBLE_PISCES
  • COLLECTIBLE_EVES_MASCARA
  • COLLECTIBLE_JUDAS_SHADOW
  • COLLECTIBLE_MAGGYS_BOW
  • COLLECTIBLE_HOLY_MANTLE
  • COLLECTIBLE_THUNDER_THIGHS
  • COLLECTIBLE_STRANGE_ATTRACTOR
  • COLLECTIBLE_CURSED_EYE
  • COLLECTIBLE_MYSTERIOUS_LIQUID
  • COLLECTIBLE_GEMINI
  • COLLECTIBLE_CAINS_OTHER_EYE
  • COLLECTIBLE_BLUEBABYS_ONLY_FRIEND
  • COLLECTIBLE_SAMSONS_CHAINS
  • COLLECTIBLE_MONGO_BABY
  • COLLECTIBLE_ISAACS_TEARS
  • COLLECTIBLE_UNDEFINED
  • COLLECTIBLE_SCISSORS
  • COLLECTIBLE_BREATH_OF_LIFE
  • COLLECTIBLE_POLAROID
  • COLLECTIBLE_NEGATIVE
  • COLLECTIBLE_LUDOVICO_TECHNIQUE
  • COLLECTIBLE_SOY_MILK
  • COLLECTIBLE_GODHEAD
  • COLLECTIBLE_LAZARUS_RAGS
  • COLLECTIBLE_MIND
  • COLLECTIBLE_BODY
  • COLLECTIBLE_SOUL
  • COLLECTIBLE_DEAD_ONION
  • COLLECTIBLE_BROKEN_WATCH
  • COLLECTIBLE_BOOMERANG
  • COLLECTIBLE_SAFETY_PIN
  • COLLECTIBLE_CAFFEINE_PILL
  • COLLECTIBLE_TORN_PHOTO
  • COLLECTIBLE_BLUE_CAP
  • COLLECTIBLE_LATCH_KEY
  • COLLECTIBLE_MATCH_BOOK
  • COLLECTIBLE_SYNTHOIL
  • COLLECTIBLE_SNACK
  • COLLECTIBLE_DIPLOPIA
  • COLLECTIBLE_PLACEBO
  • COLLECTIBLE_WOODEN_NICKEL
  • COLLECTIBLE_TOXIC_SHOCK
  • COLLECTIBLE_MEGA_BEAN
  • COLLECTIBLE_GLASS_CANNON
  • COLLECTIBLE_BOMBER_BOY
  • COLLECTIBLE_CRACK_JACKS
  • COLLECTIBLE_MOMS_PEARLS
  • COLLECTIBLE_CAR_BATTERY
  • COLLECTIBLE_BOX_OF_FRIENDS
  • COLLECTIBLE_THE_WIZ
  • COLLECTIBLE_8_INCH_NAILS
  • COLLECTIBLE_INCUBUS
  • COLLECTIBLE_FATES_REWARD
  • COLLECTIBLE_LIL_CHEST
  • COLLECTIBLE_SWORN_PROTECTOR
  • COLLECTIBLE_FRIEND_ZONE
  • COLLECTIBLE_LOST_FLY
  • COLLECTIBLE_SCATTER_BOMBS
  • COLLECTIBLE_STICKY_BOMBS
  • COLLECTIBLE_EPIPHORA
  • COLLECTIBLE_CONTINUUM
  • COLLECTIBLE_MR_DOLLY
  • COLLECTIBLE_CURSE_OF_THE_TOWER
  • COLLECTIBLE_CHARGED_BABY
  • COLLECTIBLE_DEAD_EYE
  • COLLECTIBLE_HOLY_LIGHT
  • COLLECTIBLE_HOST_HAT
  • COLLECTIBLE_RESTOCK
  • COLLECTIBLE_BURSTING_SACK
  • COLLECTIBLE_NUMBER_TWO
  • COLLECTIBLE_PUPULA_DUPLEX
  • COLLECTIBLE_PAY_TO_PLAY
  • COLLECTIBLE_EDENS_BLESSING
  • COLLECTIBLE_FRIEND_BALL
  • COLLECTIBLE_TEAR_DETONATOR
  • COLLECTIBLE_LIL_GURDY
  • COLLECTIBLE_BUMBO
  • COLLECTIBLE_D12
  • COLLECTIBLE_CENSER
  • COLLECTIBLE_KEY_BUM
  • COLLECTIBLE_RUNE_BAG
  • COLLECTIBLE_SERAPHIM
  • COLLECTIBLE_BETRAYAL
  • COLLECTIBLE_ZODIAC
  • COLLECTIBLE_SERPENTS_KISS
  • COLLECTIBLE_MARKED
  • COLLECTIBLE_TECH_X
  • COLLECTIBLE_VENTRICLE_RAZOR
  • COLLECTIBLE_TRACTOR_BEAM
  • COLLECTIBLE_GODS_FLESH
  • COLLECTIBLE_MAW_OF_VOID
  • COLLECTIBLE_SPEAR_OF_DESTINY
  • COLLECTIBLE_EXPLOSIVO
  • COLLECTIBLE_CHAOS
  • COLLECTIBLE_SPIDER_MOD
  • COLLECTIBLE_FARTING_BABY
  • COLLECTIBLE_GB_BUG
  • COLLECTIBLE_D8
  • COLLECTIBLE_PURITY
  • COLLECTIBLE_ATHAME
  • COLLECTIBLE_EMPTY_VESSEL
  • COLLECTIBLE_EVIL_EYE
  • COLLECTIBLE_LUSTY_BLOOD
  • COLLECTIBLE_CAMBION_CONCEPTION
  • COLLECTIBLE_IMMACULATE_CONCEPTION
  • COLLECTIBLE_MORE_OPTIONS
  • COLLECTIBLE_CROWN_OF_LIGHT
  • COLLECTIBLE_DEEP_POCKETS
  • COLLECTIBLE_SUCCUBUS
  • COLLECTIBLE_FRUIT_CAKE
  • COLLECTIBLE_TELEPORT_2
  • COLLECTIBLE_BLACK_POWDER
  • COLLECTIBLE_KIDNEY_BEAN
  • COLLECTIBLE_GLOWING_HOUR_GLASS
  • COLLECTIBLE_CIRCLE_OF_PROTECTION
  • COLLECTIBLE_SACK_HEAD
  • COLLECTIBLE_NIGHT_LIGHT
  • COLLECTIBLE_OBSESSED_FAN
  • COLLECTIBLE_MINE_CRAFTER
  • COLLECTIBLE_PJS
  • COLLECTIBLE_HEAD_OF_THE_KEEPER
  • COLLECTIBLE_PAPA_FLY
  • COLLECTIBLE_MULTIDIMENSIONAL_BABY
  • COLLECTIBLE_GLITTER_BOMBS
  • COLLECTIBLE_MY_SHADOW
  • COLLECTIBLE_JAR_OF_FLIES
  • COLLECTIBLE_LIL_LOKI
  • COLLECTIBLE_MILK
  • COLLECTIBLE_D7
  • COLLECTIBLE_BINKY
  • COLLECTIBLE_MOMS_BOX
  • COLLECTIBLE_KIDNEY_STONE
  • COLLECTIBLE_MEGA_SATANS_BREATH
  • COLLECTIBLE_DARK_PRINCESS_CROWN
  • COLLECTIBLE_APPLE
  • COLLECTIBLE_LEAD_PENCIL
  • COLLECTIBLE_DOG_TOOTH
  • COLLECTIBLE_DEAD_TOOTH
  • COLLECTIBLE_LINGER_BEAN
  • COLLECTIBLE_SHARD_OF_GLASS
  • COLLECTIBLE_METAL_PLATE
  • COLLECTIBLE_EYE_OF_GREED
  • COLLECTIBLE_TAROT_CLOTH
  • COLLECTIBLE_VARICOSE_VEINS
  • COLLECTIBLE_COMPOUND_FRACTURE
  • COLLECTIBLE_POLYDACTYLY
  • COLLECTIBLE_DADS_LOST_COIN
  • COLLECTIBLE_MOLDY_BREAD
  • COLLECTIBLE_CONE_HEAD
  • COLLECTIBLE_BELLY_BUTTON
  • COLLECTIBLE_SINUS_INFECTION
  • COLLECTIBLE_GLAUCOMA
  • COLLECTIBLE_PARASITOID
  • COLLECTIBLE_EYE_OF_BELIAL
  • COLLECTIBLE_SULFURIC_ACID
  • COLLECTIBLE_GLYPH_OF_BALANCE
  • COLLECTIBLE_ANALOG_STICK
  • COLLECTIBLE_CONTAGION
  • COLLECTIBLE_FINGER
  • COLLECTIBLE_SHADE
  • COLLECTIBLE_DEPRESSION
  • COLLECTIBLE_HUSHY
  • COLLECTIBLE_LIL_MONSTRO
  • COLLECTIBLE_KING_BABY
  • COLLECTIBLE_BIG_CHUBBY
  • COLLECTIBLE_TONSIL
  • COLLECTIBLE_PLAN_C
  • COLLECTIBLE_D1
  • COLLECTIBLE_VOID
  • COLLECTIBLE_PAUSE
  • COLLECTIBLE_SMELTER
  • COLLECTIBLE_COMPOST
  • COLLECTIBLE_DATAMINER
  • COLLECTIBLE_CLICKER
  • COLLECTIBLE_MAMA_MEGA
  • COLLECTIBLE_WAIT_WHAT
  • COLLECTIBLE_CROOKED_PENNY
  • COLLECTIBLE_DULL_RAZOR
  • COLLECTIBLE_POTATO_PEELER
  • COLLECTIBLE_METRONOME
  • COLLECTIBLE_DINF
  • COLLECTIBLE_EDENS_SOUL
  • COLLECTIBLE_ACID_BABY
  • COLLECTIBLE_YO_LISTEN
  • COLLECTIBLE_ADDERLINE
  • COLLECTIBLE_JACOBS_LADDER
  • COLLECTIBLE_GHOST_PEPPER
  • COLLECTIBLE_EUTHANASIA
  • COLLECTIBLE_CAMO_UNDIES
  • COLLECTIBLE_DUALITY
  • COLLECTIBLE_EUCHARIST
  • COLLECTIBLE_SACK_OF_SACKS
  • COLLECTIBLE_GREEDS_GULLET
  • COLLECTIBLE_LARGE_ZIT
  • COLLECTIBLE_LITTLE_HORN
  • COLLECTIBLE_BROWN_NUGGET
  • COLLECTIBLE_POKE_GO
  • COLLECTIBLE_BACKSTABBER
  • COLLECTIBLE_SHARP_STRAW
  • COLLECTIBLE_MOMS_RAZOR
  • COLLECTIBLE_BLOODSHOT_EYE
  • COLLECTIBLE_DELIRIOUS
  • COLLECTIBLE_ANGRY_FLY
  • COLLECTIBLE_BLACK_HOLE
  • COLLECTIBLE_BOZO
  • COLLECTIBLE_BROKEN_MODEM
  • COLLECTIBLE_MYSTERY_GIFT
  • COLLECTIBLE_SPRINKLER
  • COLLECTIBLE_FAST_BOMBS
  • COLLECTIBLE_BUDDY_IN_A_BOX
  • COLLECTIBLE_LIL_DELIRIUM
  • COLLECTIBLE_JUMPER_CABLES
  • COLLECTIBLE_COUPON
  • COLLECTIBLE_TELEKINESIS
  • COLLECTIBLE_MOVING_BOX
  • COLLECTIBLE_TECHNOLOGY_ZERO
  • COLLECTIBLE_LEPROCY
  • NUM_COLLECTIBLES

Class TrinketType

Valid trinkets
TrinketType.TrinketType

Fields:

  • TRINKET_NULL
  • TRINKET_SWALLOWED_PENNY
  • TRINKET_PETRIFIED_POOP
  • TRINKET_AAA_BATTERY
  • TRINKET_BROKEN_REMOTE
  • TRINKET_PURPLE_HEART
  • TRINKET_BROKEN_MAGNET
  • TRINKET_ROSARY_BEAD
  • TRINKET_CARTRIDGE
  • TRINKET_PULSE_WORM
  • TRINKET_WIGGLE_WORM
  • TRINKET_RING_WORM
  • TRINKET_FLAT_WORM
  • TRINKET_STORE_CREDIT
  • TRINKET_CALLUS
  • TRINKET_LUCKY_ROCK
  • TRINKET_MOMS_TOENAIL
  • TRINKET_BLACK_LIPSTICK
  • TRINKET_BIBLE_TRACT
  • TRINKET_PAPER_CLIP
  • TRINKET_MONKEY_PAW
  • TRINKET_MYSTERIOUS_PAPER
  • TRINKET_DAEMONS_TAIL
  • TRINKET_MISSING_POSTER
  • TRINKET_BUTT_PENNY
  • TRINKET_MYSTERIOUS_CANDY
  • TRINKET_HOOK_WORM
  • TRINKET_WHIP_WORM
  • TRINKET_BROKEN_ANKH
  • TRINKET_FISH_HEAD
  • TRINKET_PINKY_EYE
  • TRINKET_PUSH_PIN
  • TRINKET_LIBERTY_CAP
  • TRINKET_UMBILICAL_CORD
  • TRINKET_CHILDS_HEART
  • TRINKET_CURVED_HORN
  • TRINKET_RUSTED_KEY
  • TRINKET_GOAT_HOOF
  • TRINKET_MOMS_PEARL
  • TRINKET_CANCER
  • TRINKET_RED_PATCH
  • TRINKET_MATCH_STICK
  • TRINKET_LUCKY_TOE
  • TRINKET_CURSED_SKULL
  • TRINKET_SAFETY_CAP
  • TRINKET_ACE_SPADES
  • TRINKET_ISAACS_FORK
  • TRINKET_POLAROID_OBSOLETE
  • TRINKET_MISSING_PAGE
  • TRINKET_BLOODY_PENNY
  • TRINKET_BURNT_PENNY
  • TRINKET_FLAT_PENNY
  • TRINKET_COUNTERFEIT_PENNY
  • TRINKET_TICK
  • TRINKET_ISAACS_HEAD
  • TRINKET_MAGGYS_FAITH
  • TRINKET_JUDAS_TONGUE
  • TRINKET_SOUL
  • TRINKET_SAMSONS_LOCK
  • TRINKET_CAINS_EYE
  • TRINKET_EVES_BIRD_FOOT
  • TRINKET_LEFT_HAND
  • TRINKET_SHINY_ROCK
  • TRINKET_SAFETY_SCISSORS
  • TRINKET_RAINBOW_WORM
  • TRINKET_TAPE_WORM
  • TRINKET_LAZY_WORM
  • TRINKET_CRACKED_DICE
  • TRINKET_SUPER_MAGNET
  • TRINKET_FADED_POLAROID
  • TRINKET_LOUSE
  • TRINKET_BOBS_BLADDER
  • TRINKET_WATCH_BATTERY
  • TRINKET_BLASTING_CAP
  • TRINKET_STUD_FINDER
  • TRINKET_ERROR
  • TRINKET_POKER_CHIP
  • TRINKET_BLISTER
  • TRINKET_SECOND_HAND
  • TRINKET_ENDLESS_NAMELESS
  • TRINKET_BLACK_FEATHER
  • TRINKET_BLIND_RAGE
  • TRINKET_GOLDEN_HORSE_SHOE
  • TRINKET_STORE_KEY
  • TRINKET_RIB_OF_GREED
  • TRINKET_KARMA
  • TRINKET_LIL_LARVA
  • TRINKET_MOMS_LOCKET
  • TRINKET_NO
  • TRINKET_CHILD_LEASH
  • TRINKET_BROWN_CAP
  • TRINKET_MECONIUM
  • TRINKET_CRACKED_CROWN
  • TRINKET_USED_DIAPER
  • TRINKET_FISH_TAIL
  • TRINKET_BLACK_TOOTH
  • TRINKET_OUROBOROS_WORM
  • TRINKET_TONSIL
  • TRINKET_NOSE_GOBLIN
  • TRINKET_SUPER_BALL
  • TRINKET_VIBRANT_BULB
  • TRINKET_DIM_BULB
  • TRINKET_FRAGMENTED_CARD
  • TRINKET_EQUALITY
  • TRINKET_WISH_BONE
  • TRINKET_BAG_LUNCH
  • TRINKET_LOST_CORK
  • TRINKET_CROW_HEART
  • TRINKET_WALNUT
  • TRINKET_DUCT_TAPE
  • TRINKET_SILVER_DOLLAR
  • TRINKET_BLOODY_CROWN
  • TRINKET_PAY_TO_WIN
  • TRINKET_LOCUST_OF_WRATH
  • TRINKET_LOCUST_OF_PESTILENCE
  • TRINKET_LOCUST_OF_FAMINE
  • TRINKET_LOCUST_OF_DEATH
  • TRINKET_LOCUST_OF_CONQUEST
  • TRINKET_BAT_WING
  • TRINKET_STEM_CELL
  • TRINKET_HAIRPIN
  • TRINKET_WOODEN_CROSS
  • TRINKET_BUTTER
  • TRINKET_FILIGREE_FEATHERS
  • NUM_TRINKETS

Class PillEffect

Pill efects
PillEffect.PillEffect

Fields:

  • PILLEFFECT_NULL
  • PILLEFFECT_BAD_GAS
  • PILLEFFECT_BAD_TRIP
  • PILLEFFECT_BALLS_OF_STEEL
  • PILLEFFECT_BOMBS_ARE_KEYS
  • PILLEFFECT_EXPLOSIVE_DIARRHEA
  • PILLEFFECT_FULL_HEALTH
  • PILLEFFECT_HEALTH_DOWN
  • PILLEFFECT_HEALTH_UP
  • PILLEFFECT_I_FOUND_PILLS
  • PILLEFFECT_PUBERTY
  • PILLEFFECT_PRETTY_FLY
  • PILLEFFECT_RANGE_DOWN
  • PILLEFFECT_RANGE_UP
  • PILLEFFECT_SPEED_DOWN
  • PILLEFFECT_SPEED_UP
  • PILLEFFECT_TEARS_DOWN
  • PILLEFFECT_TEARS_UP
  • PILLEFFECT_LUCK_DOWN
  • PILLEFFECT_LUCK_UP
  • PILLEFFECT_TELEPILLS
  • PILLEFFECT_48HOUR_ENERGY
  • PILLEFFECT_HEMATEMESIS
  • PILLEFFECT_PARALYSIS
  • PILLEFFECT_SEE_FOREVER
  • PILLEFFECT_PHEROMONES
  • PILLEFFECT_AMNESIA
  • PILLEFFECT_LEMON_PARTY
  • PILLEFFECT_WIZARD
  • PILLEFFECT_PERCS
  • PILLEFFECT_ADDICTED
  • PILLEFFECT_RELAX
  • PILLEFFECT_QUESTIONMARK
  • PILLEFFECT_LARGER
  • PILLEFFECT_SMALLER
  • PILLEFFECT_INFESTED_EXCLAMATION
  • PILLEFFECT_INFESTED_QUESTION
  • PILLEFFECT_POWER
  • PILLEFFECT_RETRO_VISION
  • PILLEFFECT_FRIENDS_TILL_THE_END
  • PILLEFFECT_X_LAX
  • PILLEFFECT_SOMETHINGS_WRONG
  • PILLEFFECT_IM_DROWSY
  • PILLEFFECT_IM_EXCITED
  • PILLEFFECT_GULP
  • PILLEFFECT_HORF
  • PILLEFFECT_SUNSHINE
  • PILLEFFECT_VURP
  • NUM_PILL_EFFECTS

Class Card

Card types and names
Card.Card

Fields:

  • CARD_RANDOM
  • CARD_NULL
  • CARD_FOOL
  • CARD_MAGICIAN
  • CARD_HIGH_PRIESTESS
  • CARD_EMPRESS
  • CARD_EMPEROR
  • CARD_HIEROPHANT
  • CARD_LOVERS
  • CARD_CHARIOT
  • CARD_JUSTICE
  • CARD_HERMIT
  • CARD_WHEEL_OF_FORTUNE
  • CARD_STRENGTH
  • CARD_HANGED_MAN
  • CARD_DEATH
  • CARD_TEMPERANCE
  • CARD_DEVIL
  • CARD_TOWER
  • CARD_STARS
  • CARD_MOON
  • CARD_SUN
  • CARD_JUDGEMENT
  • CARD_WORLD
  • CARD_CLUBS_2
  • CARD_DIAMONDS_2
  • CARD_SPADES_2
  • CARD_HEARTS_2
  • CARD_ACE_OF_CLUBS
  • CARD_ACE_OF_DIAMONDS
  • CARD_ACE_OF_SPADES
  • CARD_ACE_OF_HEARTS
  • CARD_JOKER
  • RUNE_HAGALAZ
  • RUNE_JERA
  • RUNE_EHWAZ
  • RUNE_DAGAZ
  • RUNE_ANSUZ
  • RUNE_PERTHRO
  • RUNE_BERKANO
  • RUNE_ALGIZ
  • RUNE_BLANK
  • RUNE_BLACK
  • CARD_CHAOS
  • CARD_CREDIT
  • CARD_RULES
  • CARD_HUMANITY
  • CARD_SUICIDE_KING
  • CARD_GET_OUT_OF_JAIL
  • CARD_QUESTIONMARK
  • CARD_DICE_SHARD
  • CARD_EMERGENCY_CONTACT
  • CARD_HOLY
  • NUM_CARDS

Class TearVariant

Primairly visual attributes
TearVariant.TearVariant

Fields:

  • BLUE
  • BLOOD
  • TOOTH
  • METALLIC
  • BOBS_HEAD
  • FIRE_MIND
  • DARK_MATTER
  • MYSTERIOUS
  • SCHYTHE
  • CHAOS_CARD
  • LOST_CONTACT
  • CUPID_BLUE
  • CUPID_BLOOD
  • NAIL
  • PUPULA
  • PUPULA_BLOOD
  • GODS_FLESH
  • GODS_FLESH_BLOOD
  • DIAMOND
  • EXPLOSIVO
  • COIN
  • MULTIDIMENSIONAL
  • STONE
  • NAIL_BLOOD
  • GLAUCOMA
  • GLAUCOMA_BLOOD
  • BOOGER
  • EGG
  • RAZOR
  • BONE
  • BLACK_TOOTH
  • NEEDLE
  • BELIAL

Class TearFlags

Flags added to tears for various effects
TearFlags.TearFlags

Fields:

  • TEAR_NORMAL Normal default tear
  • TEAR_SPECTRAL Passes through obstacles
  • TEAR_PIERCING
  • TEAR_HOMING
  • TEAR_SLOW
  • TEAR_POISON
  • TEAR_FREEZE
  • TEAR_SPLIT
  • TEAR_GROW
  • TEAR_BOMBERANG Returns back, (My Reflection e.t.c.)
  • TEAR_PERSISTENT Continues if damage exceeds enemy health
  • TEAR_WIGGLE
  • TEAR_MIGAN
  • TEAR_EXPLOSIVE
  • TEAR_CHARM
  • TEAR_CONFUSION
  • TEAR_HP_DROP
  • TEAR_ORBIT
  • TEAR_WAIT
  • TEAR_QUADSPLIT
  • TEAR_BOUNCE
  • TEAR_FEAR
  • TEAR_SHRINK
  • TEAR_BURN
  • TEAR_ATTRACTOR
  • TEAR_KNOCKBACK
  • TEAR_PULSE
  • TEAR_SPIRAL
  • TEAR_FLAT
  • TEAR_SAD_BOMB
  • TEAR_BUTT_BOMB
  • TEAR_GLITTER_BOMB
  • TEAR_SQUARE
  • TEAR_GLOW
  • TEAR_GISH
  • TEAR_SCATTER_BOMB
  • TEAR_STICKY
  • TEAR_CONTINUUM
  • TEAR_LIGHT_FROM_HEAVEN
  • TEAR_COIN_DROP
  • TEAR_BLACK_HP_DROP
  • TEAR_TRACTOR_BEAM
  • TEAR_GODS_FLESH
  • TEAR_GREED_COIN
  • TEAR_MYSTERIOUS_LIQUID_CREEP
  • TEAR_BIG_SPIRAL
  • TEAR_PERMANENT_CONFUSION
  • TEAR_BOOGER
  • TEAR_EGG
  • TEAR_ACID
  • TEAR_BONE
  • TEAR_BELIAL
  • TEAR_MIDAS
  • TEAR_NEEDLE
  • TEAR_JACOBS
  • TEAR_HORN Little Horn tears
  • TEAR_LASER
  • TEAR_LUDO

Class ButtonAction

Equivalent to the button used to trigger the mapped action
ButtonAction.ButtonAction
Used for the MC_INPUT_ACTION callback

Fields:

  • ACTION_LEFT
  • ACTION_RIGHT
  • ACTION_UP
  • ACTION_DOWN
  • ACTION_SHOOTLEFT
  • ACTION_SHOOTRIGHT
  • ACTION_SHOOTUP
  • ACTION_SHOOTDOWN
  • ACTION_BOMB
  • ACTION_ITEM
  • ACTION_PILLCARD
  • ACTION_DROP
  • ACTION_PAUSE
  • ACTION_MAP
  • ACTION_MENUCONFIRM
  • ACTION_MENUBACK
  • ACTION_RESTART
  • ACTION_FULLSCREEN
  • ACTION_MUTE
  • ACTION_JOINMULTIPLAYER
  • ACTION_MENULEFT
  • ACTION_MENURIGHT
  • ACTION_MENUUP
  • ACTION_MENUDOWN
  • ACTION_MENULT
  • ACTION_MENURT
  • ACTION_MENUTAB

See also:

Class Keyboard

Mapped directly to keyboard keys
Keyboard.Keyboard

Fields:

  • KEY_SPACE
  • KEY_APOSTROPHE
  • KEY_COMMA
  • KEY_MINUS
  • KEY_PERIOD
  • KEY_SLASH
  • KEY_0
  • KEY_1
  • KEY_2
  • KEY_3
  • KEY_4
  • KEY_5
  • KEY_6
  • KEY_7
  • KEY_8
  • KEY_9
  • KEY_SEMICOLON
  • KEY_EQUAL
  • KEY_A
  • KEY_B
  • KEY_C
  • KEY_D
  • KEY_E
  • KEY_F
  • KEY_G
  • KEY_H
  • KEY_I
  • KEY_J
  • KEY_K
  • KEY_L
  • KEY_M
  • KEY_N
  • KEY_O
  • KEY_P
  • KEY_Q
  • KEY_R
  • KEY_S
  • KEY_T
  • KEY_U
  • KEY_V
  • KEY_W
  • KEY_X
  • KEY_Y
  • KEY_Z
  • KEY_LEFT_BRACKET
  • KEY_BACKSLASH
  • KEY_RIGHT_BRACKET
  • KEY_GRAVE_ACCENT
  • KEY_WORLD_1
  • KEY_WORLD_2
  • KEY_ESCAPE
  • KEY_ENTER
  • KEY_TAB
  • KEY_BACKSPACE
  • KEY_INSERT
  • KEY_DELETE
  • KEY_RIGHT
  • KEY_LEFT
  • KEY_DOWN
  • KEY_UP
  • KEY_PAGE_UP
  • KEY_PAGE_DOWN
  • KEY_HOME
  • KEY_END
  • KEY_CAPS_LOCK
  • KEY_SCROLL_LOCK
  • KEY_NUM_LOCK
  • KEY_PRINT_SCREEN
  • KEY_PAUSE
  • KEY_F1
  • KEY_F2
  • KEY_F3
  • KEY_F4
  • KEY_F5
  • KEY_F6
  • KEY_F7
  • KEY_F8
  • KEY_F9
  • KEY_F10
  • KEY_F11
  • KEY_F12
  • KEY_F13
  • KEY_F14
  • KEY_F15
  • KEY_F16
  • KEY_F17
  • KEY_F18
  • KEY_F19
  • KEY_F20
  • KEY_F21
  • KEY_F22
  • KEY_F23
  • KEY_F24
  • KEY_F25
  • KEY_KP_0
  • KEY_KP_1
  • KEY_KP_2
  • KEY_KP_3
  • KEY_KP_4
  • KEY_KP_5
  • KEY_KP_6
  • KEY_KP_7
  • KEY_KP_8
  • KEY_KP_9
  • KEY_KP_DECIMAL
  • KEY_KP_DIVIDE
  • KEY_KP_MULTIPLY
  • KEY_KP_SUBTRACT
  • KEY_KP_ADD
  • KEY_KP_ENTER
  • KEY_KP_EQUAL
  • KEY_LEFT_SHIFT
  • KEY_LEFT_CONTROL
  • KEY_LEFT_ALT
  • KEY_LEFT_SUPER
  • KEY_RIGHT_SHIFT
  • KEY_RIGHT_CONTROL
  • KEY_RIGHT_ALT
  • KEY_RIGHT_SUPER
  • KEY_MENU

Class Mouse

Mouse buttons
Mouse.Mouse

Fields:

  • MOUSE_BUTTON_1
  • MOUSE_BUTTON_2
  • MOUSE_BUTTON_3
  • MOUSE_BUTTON_4
  • MOUSE_BUTTON_5
  • MOUSE_BUTTON_6
  • MOUSE_BUTTON_7
  • MOUSE_BUTTON_8
  • MOUSE_BUTTON_LAST
  • MOUSE_BUTTON_LEFT
  • MOUSE_BUTTON_RIGHT
  • MOUSE_BUTTON_MIDDLE

Class InputHook

InputHook.InputHook
Represents the reason for MC_INPUT_ACTION being triggered

Fields:

  • IS_ACTION_PRESSED
  • IS_ACTION_TRIGGERED
  • GET_ACTION_VALUE

See also:

Class SeedEffect

SeedEffect.SeedEffect
Enumerations used by seeds. The majority of these are only applicable to Easter Egg seeds

Fields:

  • SEED_NORMAL Normal Speed
  • SEED_MOVEMENT_PITCH Pitch of music is affected by movement speed
  • SEED_HEALTH_PITCH Pitch of music is affected by level of health
  • SEED_CAMO_ISAAC Player is invisible
  • SEED_CAMO_ENEMIES All enemies are camouflaged
  • SEED_CAMO_PICKUPS All pickups are camouflaged
  • SEED_CAMO_EVERYTHING Everything is camouflaged
  • SEED_FART_SOUNDS All effects replaced with Farts
  • SEED_OLD_TV
  • SEED_DYSLEXIA All text is jumbled
  • SEED_NO_HUD
  • SEED_PICKUPS_SLIDE
  • SEED_CONTROLS_REVERSED
  • SEED_ALL_CHAMPIONS
  • SEED_INVISIBLE_ISAAC
  • SEED_INVISIBLE_ENEMIES
  • SEED_INFINITE_BASEMENT Basement repeats forever
  • SEED_ALWAYS_CHARMED
  • SEED_ALWAYS_CONFUSED
  • SEED_ALWAYS_AFRAID
  • SEED_ALWAYS_ALTERNATING_FEAR
  • SEED_ALWAYS_CHARMED_AND_AFRAID
  • SEED_EXTRA_BLOOD
  • SEED_POOP_TRAIL
  • SEED_PACIFIST
  • SEED_DAMAGE_WHEN_STOPPED
  • SEED_DAMAGE_ON_INTERVAL
  • SEED_DAMAGE_ON_TIME_LIMIT
  • SEED_PILLS_NEVER_IDENTIFY
  • SEED_MYSTERY_TAROT_CARDS
  • SEED_ENEMIES_RESPAWN
  • SEED_ITEMS_COST_MONEY
  • SEED_BIG_HEAD
  • SEED_SMALL_HEAD
  • SEED_BLACK_ISAAC
  • SEED_GLOWING_TEARS
  • SEED_SLOW_MUSIC
  • SEED_ULTRA_SLOW_MUSIC
  • SEED_FAST_MUSIC
  • SEED_ULTRA_FAST_MUSIC
  • SEED_NO_FACE
  • SEED_ISAAC_TAKES_HIGH_DAMAGE
  • SEED_ISAAC_TAKES_MASSIVE_DAMAGE
  • SEED_ICE_PHYSICS
  • SEED_KAPPA Turns Isaac grey
  • SEED_CHRISTMAS
  • SEED_KIDS_MODE
  • SEED_PERMANENT_CURSE_DARKNESS
  • SEED_PERMANENT_CURSE_LABYRINTH
  • SEED_PERMANENT_CURSE_LOST
  • SEED_PERMANENT_CURSE_UNKNOWN
  • SEED_PERMANENT_CURSE_MAZE
  • SEED_PERMANENT_CURSE_BLIND
  • SEED_PERMANENT_CURSE_CURSED
  • SEED_PREVENT_CURSE_DARKNESS
  • SEED_PREVENT_CURSE_LABYRINTH
  • SEED_PREVENT_CURSE_LOST
  • SEED_PREVENT_CURSE_UNKNOWN
  • SEED_PREVENT_CURSE_MAZE
  • SEED_PREVENT_CURSE_BLIND
  • SEED_PREVENT_ALL_CURSES
  • SEED_NO_BOSS_ROOM_EXITS
  • SEED_PICKUPS_TIMEOUT
  • SEED_INVINCIBLE
  • SEED_SHOOT_IN_MOVEMENT_DIRECTION
  • SEED_SHOOT_OPPOSITE_MOVEMENT_DIRECTION
  • SEED_AXIS_ALIGNED_CONTROLS Prevents Diagonal Movement
  • NUM_SEEDS
SeedEffect.GridRooms
TODO: Work this out

Fields:

  • MAX_GRID_ROOMS
  • ROOM_DEVIL_IDX
  • ROOM_ERROR_IDX
  • ROOM_DEBUG_IDX
  • ROOM_DUNGEON_IDX
  • ROOM_BOSSRUSH_IDX
  • ROOM_BLACK_MARKET_IDX
  • ROOM_MEGA_SATAN_IDX
  • ROOM_BLUE_WOOM_IDX
  • ROOM_THE_VOID_IDX
  • NUM_OFF_GRID_ROOMS
  • MAX_ROOMS

Class ItemPoolType

ItemPoolType.ItemPoolType
The various different itempools

Fields:

  • POOL_NULL
  • POOL_TREASURE
  • POOL_SHOP
  • POOL_BOSS
  • POOL_DEVIL
  • POOL_ANGEL
  • POOL_SECRET
  • POOL_LIBRARY
  • POOL_CHALLENGE
  • POOL_GOLDEN_CHEST
  • POOL_RED_CHEST
  • POOL_BEGGAR
  • POOL_DEMON_BEGGAR
  • POOL_CURSE
  • POOL_KEY_MASTER
  • POOL_BOSSRUSH
  • POOL_DUNGEON
  • POOL_GREED_TREASURE
  • POOL_GREED_BOSS
  • POOL_GREED_SHOP
  • POOL_GREED_DEVIL
  • POOL_GREED_ANGEL
  • POOL_GREED_CURSE
  • POOL_GREED_SECRET
  • POOL_GREED_LIBRARY
  • POOL_GREED_GOLDEN_CHEST
  • POOL_BOMB_BUM
  • NUM_ITEMPOOLS
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